Files
CodenameEngine/source/funkin/backend/utils/TranslationUtil.hx
T
2024-04-10 23:20:57 +02:00

354 lines
10 KiB
Haxe

package funkin.backend.utils;
import funkin.backend.utils.IniUtil;
import funkin.backend.assets.TranslatedAssetLibrary;
import funkin.backend.assets.ModsFolder;
import openfl.utils.Assets;
import haxe.io.Path;
import haxe.xml.Access;
import haxe.Exception;
/**
* The class used for translations based on the XMLs inside the translations folders.
*
* Made by @NexIsDumb originally for the Poldhub mod.
*/
@:allow(funkin.backend.assets.TranslatedAssetLibrary)
class TranslationUtil
{
/**
* The current language selected translation map; If the current language it's english, this map will be empty.
*
* It'll never be `null`.
*/
public static var stringMap(default, set):Map<String, IFormatInfo> = [];
/**
* The default language used inside of the source code.
*/
public static var DEFAULT_LANGUAGE:String = 'en'; // no inline so psychopathic mods can edit it - Nex
/**
* Returns the current language config.
*/
public static var config:IniMap = [];
/**
* Returns the current language.
*/
public static var curLanguage(get, set):String;
/**
* Returns the current language name.
*/
public static var curLanguageName(get, set):String;
/**
* Returns if the current language is the default one (`DEFAULT_LANGUAGE`).
*/
public static var isDefaultLanguage(get, never):Bool;
/**
* Returns if any translation are loaded.
*/
public static var isLanguageLoaded(get, never):Bool;
/**
* Returns an array has a list of the languages that were found.
*/
public static var foundLanguages:Array<String> = [];
// Private
private static inline var LANG_FOLDER:String = "languages";
private static var langConfigs:Map<String, IniMap> = [];
private static var nameMap:Map<String, String> = [];
private static inline function getDefaultNameMap():Map<String, String> {
return ['en' => 'English'];
}
private static inline function getDefaultConfig(name:String):IniMap {
return ["name" => getLanguageName(name), "credits" => "", "version" => "1.0.0"];
}
/**
* Updates the language.
* Also changes the translations map.
*
* If `name` is `null`, its gonna use the current language.
* If `name` is not `null`, it will load the translations for the given language.
*/
public static function setLanguage(?name:String) {
#if TRANSLATIONS_SUPPORT
if(name == null) name = curLanguage;
Logs.traceColored([
Logs.getPrefix("Language"),
Logs.logText("Setting Language To: "),
Logs.logText('${getLanguageName(name)} ($name)', GREEN)
], VERBOSE);
for(mod in ModsFolder.getLoadedModsLibs(false))
if(mod is TranslatedAssetLibrary)
cast(mod, TranslatedAssetLibrary).langFolder = name;
config = getConfig(name);
stringMap = loadLanguage(name);
#end
}
/**
* This is for checking and getting a translation, `defString` it's just the string that gets returned just in case it won't find the translation OR the current language selected is ``DEFAULT_LANGUAGE``.
*
* If `id` is `null` then it's gonna search using `defString`.
*/
public static inline function get(defString:String, ?id:String, ?params:Array<Dynamic>):String
return getUnformatted(defString, id).format(params);
public static function getUnformatted(defString:String, ?id:String):IFormatInfo
{
#if TRANSLATIONS_SUPPORT
if (id == null) id = defString;
if (stringMap.exists(id)) return stringMap.get(id);
#end
return FormatUtil.get(defString);
}
/**
* Returns an array that specifies which languages were found.
*/
public static function findAllLanguages()
{
#if TRANSLATIONS_SUPPORT
foundLanguages = [];
nameMap = getDefaultNameMap();
var mainPath:String = translationsMain("");
var langName:String = null;
for (lang in Paths.assetsTree.getFolders("assets/" + mainPath)) {
var path:String = Path.join([mainPath, lang, "config.ini"]);
var config = getDefaultConfig(lang);
if(Assets.exists(path)) {
config = IniUtil.parseAsset(path, config);
} else { // if there was no config.ini, use the file name as the language name
for(file in Paths.getFolderContent(mainPath + lang).sortAlphabetically()) {
if(Path.extension(path = '$lang/$file') == "xml") {
config["name"] = Path.withoutExtension(file);
break;
}
}
}
langName = config["name"];
nameMap.set(lang, langName);
langConfigs.set(lang, config);
foundLanguages.push('$lang/$langName');
}
// Ensure that the default language is always first
var englishName = TranslationUtil.DEFAULT_LANGUAGE + "/" + getLanguageName(TranslationUtil.DEFAULT_LANGUAGE);
if (foundLanguages.contains(englishName))
foundLanguages.remove(englishName);
foundLanguages.insert(0, englishName);
#end
}
/**
* Returns a map of translations based on its XML.
*/
public static function loadLanguage(lang:String):Map<String, IFormatInfo>
{
#if TRANSLATIONS_SUPPORT
FormatUtil.clear(); // Clean up the format cache
var mainPath:String = translationsMain(lang);
var leMap:Map<String, IFormatInfo> = [];
var translations = [];
function parseXml(xml:Access) {
for(node in xml.elements) {
if (node.name == "group") // Cosmetic name
parseXml(node);
else if(node.name == "text" || node.name == "trans" || node.name == "lang" || node.name == "string")
translations.push(node);
}
}
for(file in Paths.getFolderContent(mainPath, true).sortAlphabetically()) {
if(Path.extension(file) != "xml") continue;
// Parse the XML
var xml:Access = null;
try xml = new Access(Xml.parse(Assets.getText(file)))
catch(e) Logs.error('Error while parsing $file: ${Std.string(e)}', "Language");
if (xml == null) continue;
if (!xml.hasNode.language) {
Logs.warn('File $file requires a <language> root element.', "Language");
continue;
}
var langNode = xml.node.language;
//if (langNode.has.name) {
// getConfig(lang).set("name", langNode.att.name);
//}
parseXml(langNode);
}
for(node in translations) {
if (!node.has.id) {
Logs.warn('A <${node.name}> node requires an ID attribute.', "Language");
continue;
}
var value:String = node.has.string ? node.att.string : node.innerData;
value = value.replace("\\n", "\n").replace("\r", ""); // remove stupid windows line breaks and convert newline literals to newlines
leMap.set(node.att.id, FormatUtil.get(value));
}
return leMap;
#else
return [];
#end
}
// Utils
public static function getLanguageName(lang:String) {
return nameMap.exists(lang) ? nameMap.get(lang) : lang;
}
public static function getLanguageFromName(name:String) {
var reverseMap = new Map<String, String>();
for(key => val in nameMap) reverseMap.set(val, key);
return reverseMap.exists(name) ? reverseMap.get(name) : name;
}
public static function getConfig(lang:String):IniMap {
return langConfigs.exists(lang) ? langConfigs.get(lang) : getDefaultConfig(lang);
}
public static inline function translationsMain(key:String)
return '$LANG_FOLDER/$key';
public static inline function translations(key:String)
return translationsMain('$curLanguage/$key');
// getters & setters
@:noCompletion private static function set_stringMap(value:Map<String, IFormatInfo>):Map<String, IFormatInfo> {
if (value == null) value = [];
return stringMap = value;
}
@:noCompletion private static function get_curLanguage():String {
return Options.language;
}
@:noCompletion private static function set_curLanguage(value:String):String {
return Options.language = value;
}
@:noCompletion private static function get_curLanguageName():String {
return getLanguageName(Options.language);
}
@:noCompletion private static function set_curLanguageName(value:String):String {
return Options.language = getLanguageFromName(value);
}
@:noCompletion private static function get_isDefaultLanguage():Bool
return Options.language == DEFAULT_LANGUAGE;
@:noCompletion private static function get_isLanguageLoaded():Bool
return Lambda.count(stringMap) > 0;
}
/**
* The class used to format strings based on parameters.
*
* For example if the parameter list is just an `Int` which is `9`, `You have been blue balled {0} times` becomes `You have been blue balled 9 times`.
*/
class FormatUtil {
private static var cache:Map<String, IFormatInfo> = new Map();
public static function get(id:String):IFormatInfo {
if (cache.exists(id))
return cache.get(id);
var fi:IFormatInfo = ParamFormatInfo.returnOnlyIfValid(id);
if(fi == null) fi = new StrFormatInfo(id);
cache.set(id, fi);
return fi;
}
public inline static function clear() {
cache.clear();
}
}
class StrFormatInfo implements IFormatInfo {
public var string:String;
public function new(str:String) {
this.string = str;
}
public function format(params:Array<Dynamic>):String {
return string;
}
public function toString():String {
return "StrFormatInfo(" + string + ")";
}
}
// TODO: add support for @:({0}==1?(Hello):(World))
class ParamFormatInfo implements IFormatInfo {
public var strings:Array<String> = [];
public var indexes:Array<Int> = [];
public function new(str:String) {
var i = 0;
while (i < str.length) {
var fi = str.indexOf("{", i); // search from the start of i
if (fi == -1) {
// if there are no more parameters, just add the rest of the string
this.strings.push(str.substring(i));
break;
}
var fe = str.indexOf("}", fi);
this.strings.push(str.substring(i, fi));
this.indexes.push(Std.parseInt(str.substring(fi+1, fe)));
i = fe + 1;
}
}
public static function isValid(str:String):Bool {
var fi = new ParamFormatInfo(str);
return fi.indexes.length > 0;
}
public static function returnOnlyIfValid(str:String):IFormatInfo {
var fi = new ParamFormatInfo(str);
return fi.indexes.length > 0 ? fi : null;
}
public function format(params:Array<Dynamic>):String {
if (params == null) params = [];
var str:String = "";
for (i=>s in strings) {
str += s;
if (i < indexes.length)
str += params[indexes[i]];
}
return str;
}
public function toString():String {
return 'ParamFormatInfo([${strings.join(", ")}] [${indexes.join(", ")}])';
}
}
interface IFormatInfo {
public function format(params:Array<Dynamic>):String;
}