* senpai fucking dies * final flash fadeout * made cutscene not play on restart * winter horrorland + fixes * fix for pixel perfect shader * trail + fixes * better + shaking last update about it, i swear * never fucking mind + repacks + accuracy * more fixes + chromatic aberration * i hate how pixel shader fucks everything up * aberration in the cutscene & its cool twitch * camera beats when twitching * tank stuff pt1 now the cutscenes look 99% like og (still gotta freeze the stage animated sprites n stuff) PS: Deleting the lipSycn function in ugh and guns cutscenes cause its not needed + sometimes breaks the animations so lets just leave it in stress only like it was in og * week 5 completed + retrocompatibility with altanim now chrima parents work * philly train * gameplay shaders option better adding it now * tank stuff pt2 * blue balled text (death counter) * winter horrorland better rework WIP colored vignette usable by everyone (you can change its color, amount and strength) wip cuz i wanna edit the amount/strength based on the zoom, i'll do later, now i dont have time gotta do christmas irl stuff yay * winter horrorland better rework completed * seen cutscene variable finally * even better cutscenes * oops * tank stuff pt3 * tank stuff pt4 WIP running tanks Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com> * tankstuff pt4.5 imma check tmr why do some tankmen spawn too much up * tank stuff pt4.75 * dumb * tank stuff pt 4.9 * type on xml sprite type fix and more Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com> --------- Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com> Co-authored-by: lunarcleint <88809950+lunarcleint@users.noreply.github.com>
627 lines
18 KiB
Haxe
627 lines
18 KiB
Haxe
package funkin.backend.utils;
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import flixel.tweens.FlxTween;
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import flixel.system.frontEnds.SoundFrontEnd;
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import flixel.sound.FlxSound;
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import funkin.backend.system.Conductor;
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import flixel.sound.FlxSoundGroup;
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import haxe.Json;
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import funkin.menus.StoryMenuState.WeekData;
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import haxe.io.Path;
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import haxe.xml.Access;
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import flixel.input.keyboard.FlxKey;
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import lime.utils.Assets;
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import flixel.animation.FlxAnimation;
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import flixel.util.FlxColor;
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import flixel.util.FlxAxes;
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import flixel.graphics.frames.FlxFrame;
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import flixel.graphics.frames.FlxFramesCollection;
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import openfl.geom.ColorTransform;
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import funkin.backend.chart.Chart;
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import haxe.CallStack;
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using StringTools;
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@:allow(funkin.game.PlayState)
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class CoolUtil
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{
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public static function getLastExceptionStack():String {
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return CallStack.toString(CallStack.exceptionStack());
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}
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/*
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* Returns `v` if not null
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* @param v The value
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* @return A bool value
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*/
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public static inline function isNotNull(v:Null<Dynamic>):Bool {
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return v != null && !isNaN(v);
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}
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/*
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* Returns `v` if not null, `defaultValue` otherwise.
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* @param v The value
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* @param defaultValue The default value
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* @return The return value
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*/
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public static inline function getDefault<T>(v:Null<T>, defaultValue:T):T {
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return (v == null || isNaN(v)) ? defaultValue : v;
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}
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/**
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* Shortcut to parse JSON from an Asset path
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* @param assetPath Path to the JSON asset.
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*/
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public static function parseJson(assetPath:String) {
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return Json.parse(Assets.getText(assetPath));
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}
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/**
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* Deletes a folder recursively
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* @param delete Path to the folder.
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*/
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public static function deleteFolder(delete:String) {
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#if sys
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if (!sys.FileSystem.exists(delete)) return;
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var files:Array<String> = sys.FileSystem.readDirectory(delete);
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for(file in files) {
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if (sys.FileSystem.isDirectory(delete + "/" + file)) {
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deleteFolder(delete + "/" + file);
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sys.FileSystem.deleteDirectory(delete + "/" + file);
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} else {
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try {
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sys.FileSystem.deleteFile(delete + "/" + file);
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} catch(e) {
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Logs.trace("Could not delete " + delete + "/" + file, WARNING);
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}
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}
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}
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#end
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}
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/**
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* Shortcut to parse a JSON string
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* @param str Path to the JSON string
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* @return Parsed JSON
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*/
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public inline static function parseJsonString(str:String)
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return Json.parse(str);
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/**
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* Whenever a value is NaN or not.
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* @param v Value
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*/
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public static inline function isNaN(v:Dynamic) {
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if (v is Float || v is Int)
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return Math.isNaN(cast(v, Float));
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return false;
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}
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/**
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* Returns the last of an Array
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* @param array Array
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* @return T Last element
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*/
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public static inline function last<T>(array:Array<T>):T {
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return array[array.length - 1];
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}
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/**
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* Sets a field's default value, and returns it. In case it already exists, returns the existing one.
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* @param v Dynamic to set the default value to
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* @param name Name of the value
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* @param defaultValue Default value
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* @return T New/old value.
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*/
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public static function setFieldDefault<T>(v:Dynamic, name:String, defaultValue:T):T {
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if (Reflect.hasField(v, name)) {
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var f:Null<Dynamic> = Reflect.field(v, name);
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if (f != null)
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return cast f;
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}
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Reflect.setField(v, name, defaultValue);
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return defaultValue;
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}
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/**
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* Add several zeros at the beginning of a string, so that `2` becomes `02`.
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* @param str String to add zeros
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* @param num The length required
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*/
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public static inline function addZeros(str:String, num:Int) {
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while(str.length < num) str = '0${str}';
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return str;
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}
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/**
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* Add several zeros at the end of a string, so that `2` becomes `20`, useful for ms.
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* @param str String to add zeros
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* @param num The length required
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*/
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public static inline function addEndZeros(str:String, num:Int) {
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while(str.length < num) str = '${str}0';
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return str;
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}
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/**
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* Returns a string representation of a size, following this format: `1.02 GB`, `134.00 MB`
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* @param size Size to convert to string
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* @return String Result string representation
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*/
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public static function getSizeString(size:Float):String {
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var labels = ["B", "KB", "MB", "GB", "TB"];
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var rSize:Float = size;
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var label:Int = 0;
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while(rSize > 1024 && label < labels.length-1) {
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label++;
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rSize /= 1024;
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}
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return '${Std.int(rSize) + "." + addZeros(Std.string(Std.int((rSize % 1) * 100)), 2)}${labels[label]}';
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}
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/**
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* Replaces in a string any kind of IP with `[Your IP]` making the string safer to trace.
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* @param msg String to check and edit
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* @return String Result without any kind of IP
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*/
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public static inline function removeIP(msg:String):String {
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return ~/\d+.\d+.\d+.\d+/.replace(msg, "[Your IP]"); // For now its just IPs but who knows in the future.. - Nex_isDumb
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}
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/**
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* Alternative linear interpolation function for each frame use, without worrying about framerate changes.
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* @param v1 Begin value
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* @param v2 End value
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* @param ratio Ratio
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* @return Float Final value
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*/
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public static inline function fpsLerp(v1:Float, v2:Float, ratio:Float):Float {
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return FlxMath.lerp(v1, v2, getFPSRatio(ratio));
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}
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/**
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* Lerps from color1 into color2 (Shortcut to `FlxColor.interpolate`)
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* @param color1 Color 1
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* @param color2 Color 2
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* @param ratio Ratio
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* @param fpsSensitive Whenever the ratio should be fps sensitive (adapted when game is running at 120 instead of 60)
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*/
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public static inline function lerpColor(color1:FlxColor, color2:FlxColor, ratio:Float, fpsSensitive:Bool = false) {
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if (!fpsSensitive)
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ratio = getFPSRatio(ratio);
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return FlxColor.interpolate(color1, color2, ratio);
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}
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/**
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* Modifies a lerp ratio based on current FPS to keep a stable speed on higher framerate.
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* @param ratio Ratio
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* @return FPS-Modified Ratio
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*/
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public static inline function getFPSRatio(ratio:Float):Float {
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return FlxMath.bound(ratio * 60 * FlxG.elapsed, 0, 1);
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}
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/**
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* Tries to get a color from a `Dynamic` variable.
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* @param c `Dynamic` color.
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* @return The result color, or `null` if invalid.
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*/
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public static function getColorFromDynamic(c:Dynamic):Null<FlxColor> {
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// -1
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if (c is Int) return c;
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// -1.0
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if (c is Float) return Std.int(c);
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// "#FFFFFF"
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if (c is String) return FlxColor.fromString(c);
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// [255, 255, 255]
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if (c is Array) {
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var r:Int = 0;
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var g:Int = 0;
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var b:Int = 0;
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var a:Int = 255;
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var array:Array<Dynamic> = cast c;
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for(k=>e in array) {
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if (e is Int || e is Float) {
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switch(k) {
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case 0: r = Std.int(e);
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case 1: g = Std.int(e);
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case 2: b = Std.int(e);
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case 3: a = Std.int(e);
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}
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}
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}
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return FlxColor.fromRGB(r, g, b, a);
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}
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return null;
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}
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/**
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* Plays the main menu theme.
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* @param fadeIn
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*/
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public static function playMenuSong(fadeIn:Bool = false) {
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if (FlxG.sound.music == null || !FlxG.sound.music.playing)
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{
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playMusic(Paths.music('freakyMenu'), true, fadeIn ? 0 : 1, true, 102);
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FlxG.sound.music.persist = true;
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if (fadeIn)
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FlxG.sound.music.fadeIn(4, 0, 0.7);
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}
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}
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/**
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* Preloads a character.
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* @param name Character name
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* @param spriteName (Optional) sprite name.
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*/
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public static function preloadCharacter(name:String, ?spriteName:String) {
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if (name == null) return;
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if (spriteName == null)
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spriteName = name;
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Assets.getText(Paths.xml('characters/$name'));
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Paths.getFrames('characters/$spriteName');
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}
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/**
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* Plays music, while resetting the Conductor, and taking info from INI in count.
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* @param path Path to the music
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* @param Persist Whenever the music should persist while switching states
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* @param DefaultBPM Default BPM of the music (102)
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* @param Volume Volume of the music (1)
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* @param Looped Whenever the music loops (true)
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* @param Group A group that this music belongs to (default)
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*/
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public static function playMusic(path:String, Persist:Bool = false, Volume:Int = 1, Looped:Bool = true, DefaultBPM:Int = 102, ?Group:FlxSoundGroup) {
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Conductor.reset();
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FlxG.sound.playMusic(path, Volume, Looped, Group);
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if (FlxG.sound.music != null) {
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FlxG.sound.music.persist = Persist;
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}
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var infoPath = '${Path.withoutExtension(path)}.ini';
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if (Assets.exists(infoPath)) {
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var musicInfo = IniUtil.parseAsset(infoPath, [
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"BPM" => null,
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"TimeSignature" => "2/2"
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]);
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var timeSignParsed:Array<Null<Float>> = musicInfo["TimeSignature"] == null ? [] : [for(s in musicInfo["TimeSignature"].split("/")) Std.parseFloat(s)];
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var beatsPerMesure:Float = 4;
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var stepsPerBeat:Float = 4;
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if (timeSignParsed.length == 2 && !timeSignParsed.contains(null)) {
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beatsPerMesure = timeSignParsed[0] == null || timeSignParsed[0] <= 0 ? 4 : cast timeSignParsed[0];
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stepsPerBeat = timeSignParsed[1] == null || timeSignParsed[1] <= 0 ? 4 : cast timeSignParsed[1];
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}
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var parsedBPM:Null<Float> = Std.parseFloat(musicInfo["BPM"]);
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Conductor.changeBPM(parsedBPM == null ? DefaultBPM : parsedBPM, beatsPerMesure, stepsPerBeat);
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} else
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Conductor.changeBPM(DefaultBPM);
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}
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/**
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* Plays a specified Menu SFX.
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* @param menuSFX Menu SFX to play
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* @param volume At which volume it should play
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*/
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public static inline function playMenuSFX(menuSFX:CoolSfx = SCROLL, volume:Float = 1) {
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FlxG.sound.play(Paths.sound(switch(menuSFX) {
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case CONFIRM: 'menu/confirm';
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case CANCEL: 'menu/cancel';
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case SCROLL: 'menu/scroll';
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case CHECKED: 'menu/checkboxChecked';
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case UNCHECKED: 'menu/checkboxUnchecked';
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case WARNING: 'menu/warningMenu';
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default: 'menu/scroll';
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}), volume);
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}
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/**
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* Allows you to split a text file from a path, into a "cool text file", AKA a list. Allows for comments. For example,
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* `# comment`
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* `test1`
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* ` `
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* `test2`
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* will return `["test1", "test2"]`
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* @param path
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* @return Array<String>
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*/
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public static function coolTextFile(path:String):Array<String>
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{
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var trim:String;
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return [for(line in Assets.getText(path).split("\n")) if ((trim = line.trim()) != "" && !trim.startsWith("#")) trim];
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}
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/**
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* Returns an array of number from min to max. Equivalent of `[for (i in min...max) i]`.
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* @param max Max value
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* @param min Minimal value (0)
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* @return Array<Int> Final array
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*/
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public static inline function numberArray(max:Int, ?min:Int = 0):Array<Int>
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{
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return [for (i in min...max) i];
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}
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/**
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* Switches frames from 2 FlxAnimations.
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* @param anim1 First animation
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* @param anim2 Second animation
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*/
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public static function switchAnimFrames(anim1:FlxAnimation, anim2:FlxAnimation) {
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if (anim1 == null || anim2 == null) return;
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var old = anim1.frames;
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anim1.frames = anim2.frames;
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anim2.frames = old;
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}
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/**
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* Allows you to set a graphic size (ex: 150x150), with proper hitbox without a stretched sprite.
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* @param sprite Sprite to apply the new graphic size to
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* @param width Width
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* @param height Height
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* @param fill Whenever the sprite should fill instead of shrinking (true)
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* @param maxScale Maximum scale (0 / none)
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*/
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public static inline function setUnstretchedGraphicSize(sprite:FlxSprite, width:Int, height:Int, fill:Bool = true, maxScale:Float = 0) {
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sprite.setGraphicSize(width, height);
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sprite.updateHitbox();
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var nScale = (fill ? Math.max : Math.min)(sprite.scale.x, sprite.scale.y);
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if (maxScale > 0 && nScale > maxScale) nScale = maxScale;
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sprite.scale.set(nScale, nScale);
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}
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/**
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* Returns a simple string representation of a FlxKey. Used in Controls options.
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* @param key Key
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* @return Simple representation
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*/
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public static inline function keyToString(key:Null<FlxKey>):String {
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return switch(key) {
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case null | 0 | NONE: "---";
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case LEFT: "←";
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case DOWN: "↓";
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case UP: "↑";
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case RIGHT: "→";
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case ESCAPE: "ESC";
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case BACKSPACE: "[←]";
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case NUMPADZERO: "#0";
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case NUMPADONE: "#1";
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case NUMPADTWO: "#2";
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case NUMPADTHREE: "#3";
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case NUMPADFOUR: "#4";
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case NUMPADFIVE: "#5";
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case NUMPADSIX: "#6";
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case NUMPADSEVEN: "#7";
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case NUMPADEIGHT: "#8";
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case NUMPADNINE: "#9";
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case NUMPADPLUS: "#+";
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case NUMPADMINUS: "#-";
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case NUMPADPERIOD: "#.";
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case ZERO: "0";
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case ONE: "1";
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case TWO: "2";
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case THREE: "3";
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case FOUR: "4";
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case FIVE: "5";
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case SIX: "6";
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case SEVEN: "7";
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case EIGHT: "8";
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case NINE: "9";
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case PERIOD: ".";
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default: key.toString();
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}
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}
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/**
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* Centers an object in a camera's field, basically `screenCenter()` but `camera.width` and `camera.height` are used instead of `FlxG.width` and `FlxG.height`.
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* @param obj Sprite to center
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* @param cam Camera
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* @param axes Axes (XY)
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*/
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public static inline function cameraCenter(obj:FlxObject, cam:FlxCamera, axes:FlxAxes = XY) {
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switch(axes) {
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case XY:
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obj.setPosition((cam.width - obj.width) / 2, (cam.height - obj.height) / 2);
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case X:
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obj.x = (cam.width - obj.width) / 2;
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case Y:
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obj.y = (cam.height - obj.height) / 2;
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case NONE:
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}
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}
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/**
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* Equivalent of `setGraphicSize`, except that it can accept floats and automatically updates the hitbox.
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* @param sprite Sprite to set the size of
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* @param width Width
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* @param height Height
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*/
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public static inline function setSpriteSize(sprite:FlxSprite, width:Float, height:Float) {
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sprite.scale.set(width / sprite.frameWidth, height / sprite.frameHeight);
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sprite.updateHitbox();
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}
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/**
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* Gets an XML attribute from an `Access` abstract, without throwing an exception if invalid.
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* Example: `xml.getAtt("test").getDefault("Hello, World!");`
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* @param xml XML to get the attribute from
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* @param name Name of the attribute
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*/
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public static inline function getAtt(xml:Access, name:String) {
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if (!xml.has.resolve(name)) return null;
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return xml.att.resolve(name);
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}
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/**
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* Loads an animated graphic, and automatically animates it.
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* @param spr Sprite to load the graphic for
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* @param path Path to the graphic
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*/
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public static function loadAnimatedGraphic(spr:FlxSprite, path:String) {
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spr.frames = Paths.getFrames(path, true);
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if (spr.frames != null && spr.frames.frames != null) {
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spr.animation.add("idle", [for(i in 0...spr.frames.frames.length) i], 24, true);
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spr.animation.play("idle");
|
|
}
|
|
|
|
return spr;
|
|
}
|
|
|
|
/**
|
|
* Copies a color transform from color1 to color2
|
|
* @param color1 Color transform to copy to
|
|
* @param color2 Color transform to copy from
|
|
*/
|
|
public static inline function copyColorTransform(color1:ColorTransform, color2:ColorTransform) {
|
|
color1.alphaMultiplier = color2.alphaMultiplier;
|
|
color1.alphaOffset = color2.alphaOffset;
|
|
color1.blueMultiplier = color2.blueMultiplier;
|
|
color1.blueOffset = color2.blueOffset;
|
|
color1.greenMultiplier = color2.greenMultiplier;
|
|
color1.greenOffset = color2.greenOffset;
|
|
color1.redMultiplier = color2.redMultiplier;
|
|
color1.redOffset = color2.redOffset;
|
|
}
|
|
|
|
/**
|
|
* Resets an FlxSprite
|
|
* @param spr Sprite to reset
|
|
* @param x New X position
|
|
* @param y New Y position
|
|
*/
|
|
public static function resetSprite(spr:FlxSprite, x:Float, y:Float) {
|
|
spr.reset(x, y);
|
|
spr.alpha = 1;
|
|
spr.visible = true;
|
|
spr.active = true;
|
|
spr.acceleration.set();
|
|
spr.velocity.set();
|
|
spr.drag.set();
|
|
spr.antialiasing = FlxSprite.defaultAntialiasing;
|
|
spr.frameOffset.set();
|
|
FlxTween.cancelTweensOf(spr);
|
|
}
|
|
|
|
/**
|
|
* Gets the macro class created by hscript-improved for an abstract / enum
|
|
*/
|
|
public static inline function getMacroAbstractClass(className:String) {
|
|
return Type.resolveClass('${className}_HSC');
|
|
}
|
|
|
|
/**
|
|
* Basically indexOf, but starts from the end.
|
|
* @param array Array to scan
|
|
* @param element Element
|
|
* @return Index, or -1 if unsuccessful.
|
|
*/
|
|
public static inline function indexOfFromLast<T>(array:Array<T>, element:T):Int {
|
|
var i = array.length - 1;
|
|
while(i >= 0) {
|
|
if (array[i] == element)
|
|
break;
|
|
i--;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
/**
|
|
* Clears the content of an array
|
|
*/
|
|
public static inline function clear<T>(array:Array<T>):Array<T> {
|
|
// while(array.length > 0)
|
|
// array.shift();
|
|
array.resize(0);
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* Push an entire group into an array.
|
|
* @param array Array to push the group into
|
|
* @param ...args Group entries
|
|
* @return Array<T>
|
|
*/
|
|
public static inline function pushGroup<T>(array:Array<T>, ...args:T):Array<T> {
|
|
for(a in args)
|
|
array.push(a);
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* Opens an URL in the browser.
|
|
* @param url
|
|
*/
|
|
public static inline function openURL(url:String) {
|
|
#if linux
|
|
Sys.command('/usr/bin/xdg-open', [url, "&"]);
|
|
#else
|
|
FlxG.openURL(url);
|
|
#end
|
|
}
|
|
|
|
/**
|
|
* Converts a timestamp to a readable format such as `01:22` (`mm:ss`)
|
|
*/
|
|
public static inline function timeToStr(time:Float)
|
|
return '${Std.string(Std.int(time / 60000)).addZeros(2)}:${Std.string(Std.int(time / 1000) % 60).addZeros(2)}.${Std.string(Std.int(time % 1000)).addZeros(3)}';
|
|
|
|
/**
|
|
* Stops a sound, set its time to 0 then play it again.
|
|
* @param sound Sound to replay.
|
|
*/
|
|
public static inline function replay(sound:FlxSound) {
|
|
sound.stop();
|
|
sound.time = 0;
|
|
sound.play();
|
|
}
|
|
|
|
/**
|
|
* Equivalent of `Math.max`, except doesn't require a Int -> Float -> Int conversion.
|
|
* @param p1
|
|
* @param p2
|
|
* @return return p1 < p2 ? p2 : p1
|
|
*/
|
|
public static inline function maxInt(p1:Int, p2:Int)
|
|
return p1 < p2 ? p2 : p1;
|
|
|
|
/**
|
|
* Equivalent of `Math.floor`, except doesn't require a Int -> Float -> Int conversion.
|
|
* @param e Value to get the floor of.
|
|
*/
|
|
public static inline function floorInt(e:Float) {
|
|
var r = Std.int(e);
|
|
if (e < 0 && r != e)
|
|
r--;
|
|
return r;
|
|
}
|
|
|
|
/**
|
|
* Sets a SoundFrontEnd's music to a FlxSound.
|
|
* Example: `FlxG.sound.setMusic(music);`
|
|
* @param frontEnd SoundFrontEnd to set the music of
|
|
* @param music Music
|
|
*/
|
|
public static inline function setMusic(frontEnd:SoundFrontEnd, music:FlxSound) {
|
|
if (frontEnd.music != null)
|
|
@:privateAccess frontEnd.destroySound(frontEnd.music);
|
|
frontEnd.list.remove(music);
|
|
frontEnd.music = music;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* SFXs to play using `playMenuSFX`.
|
|
*/
|
|
enum abstract CoolSfx(Int) from Int {
|
|
var SCROLL = 0;
|
|
var CONFIRM = 1;
|
|
var CANCEL = 2;
|
|
var CHECKED = 3;
|
|
var UNCHECKED = 4;
|
|
var WARNING = 5;
|
|
} |