* added "-loop" stuff * added loop anims to the chars * added to mom and dad for their funny eye glow * explanation * Update da.xml * slightly optimized and a lil better * oops this would have actually caused issues since the it would have take the reversed value from the animation before -loop --------- Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
18 lines
1.5 KiB
XML
18 lines
1.5 KiB
XML
<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camx="25" color="#31B0D1">
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<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
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<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
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<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
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<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
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<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
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<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
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<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
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<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10,11,12,13"/>
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<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11,12,13,14"/>
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<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12,13,14,15"/>
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<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58,59,60,61"/>
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<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26,27,28,29"/>
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</character> |