Now when the option is on they will actually have colored health bars!
14 lines
1.2 KiB
XML
14 lines
1.2 KiB
XML
<!DOCTYPE codename-engine-character>
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<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
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<anim x="0" loop="true" y="-9" fps="24" anim="GF FEAR" name="scared"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Down Note" name="singDOWN"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Up Note" name="singUP"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair blowing" indices="0,1,2,3" name="hairBlow"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Right Note" name="singRIGHT"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair Landing" indices="0,1,2,3,4,5,6,7,8,9,10,11" name="hairFall"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF Cheer" name="cheer"/>
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<anim x="0" loop="false" y="-9" fps="24" anim="GF left note" name="singLEFT"/>
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<anim x="-51" loop="true" y="306" fps="24" anim="gf sad" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
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</character> |