Files
CodenameEngine/source/funkin/backend/utils/FileAttributeWrapper.hx
T

284 lines
5.0 KiB
Haxe

package funkin.backend.utils;
import flixel.util.FlxStringUtil;
import funkin.backend.utils.NativeAPI.FileAttribute;
/**
* Currently only for Windows, but planned to work on other platforms later.
*/
class FileAttributeWrapper
{
private var flags:Int;
inline public function getValue():Int
{
return flags;
}
public function new(flags:Int)
{
this.flags = flags == -1 ? 0 : flags;
}
/**
* Returns a string representation of the attributes.
*/
inline public function toString():String
{
return FlxStringUtil.getDebugString([
for (field in Reflect.fields(this))
{
LabelValuePair.weak(field, Reflect.getProperty(this, field));
}
]);
}
// Settables
public var isArchived(get, set):Bool;
private function get_isArchived():Bool
{
#if windows
return (flags & FileAttribute.ARCHIVE) != 0;
#else
return false;
#end
}
private function set_isArchived(value:Bool):Bool
{
#if windows
if (value)
flags |= FileAttribute.ARCHIVE;
else
flags &= ~FileAttribute.ARCHIVE;
return value;
#else
return false;
#end
}
public var isHidden(get, set):Bool;
private function get_isHidden():Bool
{
#if windows
return (flags & FileAttribute.HIDDEN) != 0;
#else
return false;
#end
}
private function set_isHidden(value:Bool):Bool
{
#if windows
if (value)
flags |= FileAttribute.HIDDEN;
else
flags &= ~FileAttribute.HIDDEN;
return value;
#else
return false;
#end
}
public var isNormal(get, set):Bool;
private function get_isNormal():Bool
{
#if windows
return (flags & FileAttribute.NORMAL) != 0;
#else
return false;
#end
}
private function set_isNormal(value:Bool):Bool
{
#if windows
if (value)
flags |= FileAttribute.NORMAL;
else
flags &= ~FileAttribute.NORMAL;
return value;
#else
return false;
#end
}
public var isNotContentIndexed(get, set):Bool;
private function get_isNotContentIndexed():Bool
{
#if windows
return (flags & FileAttribute.NOT_CONTENT_INDEXED) != 0;
#else
return false;
#end
}
private function set_isNotContentIndexed(value:Bool):Bool
{
#if windows
if (value)
flags |= FileAttribute.NOT_CONTENT_INDEXED;
else
flags &= ~FileAttribute.NOT_CONTENT_INDEXED;
return value;
#else
return false;
#end
}
public var isOffline(get, set):Bool;
private function get_isOffline():Bool
{
#if windows
return (flags & FileAttribute.OFFLINE) != 0;
#else
return false;
#end
}
private function set_isOffline(value:Bool):Bool
{
#if windows
if (value)
flags |= FileAttribute.OFFLINE;
else
flags &= ~FileAttribute.OFFLINE;
return value;
#else
return false;
#end
}
public var isReadOnly(get, set):Bool;
private function get_isReadOnly():Bool
{
#if windows
return (flags & FileAttribute.READONLY) != 0;
#else
return false;
#end
}
private function set_isReadOnly(value:Bool):Bool
{
#if windows
if (value)
flags |= FileAttribute.READONLY;
else
flags &= ~FileAttribute.READONLY;
return value;
#else
return false;
#end
}
public var isSystem(get, set):Bool;
private function get_isSystem():Bool
{
#if windows
return (flags & FileAttribute.SYSTEM) != 0;
#else
return false;
#end
}
private function set_isSystem(value:Bool):Bool
{
#if windows
if (value)
flags |= FileAttribute.SYSTEM;
else
flags &= ~FileAttribute.SYSTEM;
return value;
#else
return false;
#end
}
public var isTemporary(get, set):Bool;
private function get_isTemporary():Bool
{
#if windows
return (flags & FileAttribute.TEMPORARY) != 0;
#else
return false;
#end
}
private function set_isTemporary(value:Bool):Bool
{
#if windows
if (value)
flags |= FileAttribute.TEMPORARY;
else
flags &= ~FileAttribute.TEMPORARY;
return value;
#else
return false;
#end
}
// Non Settables
public var isCompressed(get, never):Bool;
private function get_isCompressed():Bool
{
#if windows
return (flags & FileAttribute.COMPRESSED) != 0;
#else
return false;
#end
}
public var isDevice(get, never):Bool;
private function get_isDevice():Bool
{
#if windows
return (flags & FileAttribute.DEVICE) != 0;
#else
return false;
#end
}
public var isDirectory(get, never):Bool;
private function get_isDirectory():Bool
{
#if windows
return (flags & FileAttribute.DIRECTORY) != 0;
#else
return false;
#end
}
public var isEncrypted(get, never):Bool;
private function get_isEncrypted():Bool
{
#if windows
return (flags & FileAttribute.ENCRYPTED) != 0;
#else
return false;
#end
}
public var isReparsePoint(get, never):Bool;
private function get_isReparsePoint():Bool
{
#if windows
return (flags & FileAttribute.REPARSE_POINT) != 0;
#else
return false;
#end
}
public var isSparseFile(get, never):Bool;
private function get_isSparseFile():Bool
{
#if windows
return (flags & FileAttribute.SPARSE_FILE) != 0;
#else
return false;
#end
}
// For checking
public var isNothing(get, never):Bool;
private function get_isNothing():Bool
{
#if windows
return flags == 0;
#else
return true;
#end
}
}