* added flixel-animate to libs * I BROKE THE OFFSETS FUCK . * yes it does blehtty wdym?? * Removed flxanimate entirely + Fixed transition + Fixed offsets * Deleted caches (relaunching actions) * frameOffset for atlases (need testing) * useRenderTexture added to xml * Fixed atlases for mods * a simple redirect so old mods wont break that badly (#879) * Update FunkinSprite.hx * remove trace * Fixed ghosts for atlases * usable character editor (not entirely fixed) * fixed zoomFactor + temp fix for atlas popping * early structure for character editor atlas anim display * zoomFactor for atlases * Animate Atlas character editor previews * FlxAnimateSettings specification * fixed animation swapping on atlas characters * OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos * Added label checkbox in Character Editor * Fixed culling issues with FlxAnimate (fr this time) * fixed some atlases * HOW THE FUCK * gf sad fix + AliasMacro (for backwards comp, manual impl for now) * Fixed pop-ins * Update Character.hx * applyStageMatrix * FlxAnimate pull request merge (empty commit) * flixel-animate** i'm clumsy asf i meant the lib not the class name fuck * Update libs.xml * Merge changes from main (#892) * repair ScriptableShader.shader = null (#877) * optimize updateInput (#878) * optimize updateInput * resize optimize * __notePerStrum optimize * Update StrumLine.hx * NoteGroup optimize (#881) * NoteGroup optimize * CoolUtil.bound faster * makes commit with github desktop W FRAKITS * Use fastSinCos for notes (#889) * Update Strum.hx * Update Strum.hx --------- Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com> Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com> --------- Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com> Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com> Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
56 lines
2.0 KiB
XML
56 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<libraries checkVersion="update || all">
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<if cond="update || all">
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<print pretty="true">Preparing installation...</print>
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<!-- OpenFL & Lime (Required for Flixel) -->
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<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" ref="old" />
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<lib name="lime" version="8.1.2" />
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<!-- <git name="lime" url="https://github.com/CodenameCrew/cne-lime" /> disabled for now until fixed -->
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<!-- Flixel -->
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<git name="flixel" url="https://github.com/CodenameCrew/cne-flixel" />
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<git name="flixel-addons" url="https://github.com/CodenameCrew/cne-flixel-addons" />
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<!-- Other Libraries -->
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<git name="hscript-improved" url="https://github.com/CodenameCrew/hscript-improved" ref="codename-dev" />
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<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" skipDeps="true" />
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<lib name="funkin-modchart" version="1.2.4" skipDeps="true" />
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<lib name="hxvlc" version="1.9.3" skipDeps="true" />
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<!-- Documentation and other features -->
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<git name="away3d" url="https://github.com/CodenameCrew/away3d" />
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<!-- <lib name="dox" /> -->
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<lib name="markdown" />
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<lib name="hxcpp-debug-server" />
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<lib name="nape-haxe4" />
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<!-- For building lime -->
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<lib global="true" name="hxp" /> <lib name="hxp" />
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<lib global="true" name="format" /> <lib name="format" />
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<git name="hxcpp" url="https://github.com/CodenameCrew/cne-hxcpp" />
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<git name="flixel-animate" url="https://github.com/MaybeMaru/flixel-animate/" skipDeps="true"/>
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</if>
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<!-- Hxcpp Building -->
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<if cond="build-hxcpp || all">
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<print pretty="true">Rebuilding Hxcpp...</print>
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<!-- Build hxcpp -->
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<cmd inLib="hxcpp" dir="tools/hxcpp" cmd="haxe compile.hxml" />
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</if>
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<!-- Lime Building -->
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<!-- <if cond="build-lime || all">
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<print pretty="true">Rebuilding Lime...</print>
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<!- - Build lime - ->
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<cmd inLib="lime" cmd="haxelib run lime rebuild . $PLATFORM -release -clean" />
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<cmd inLib="lime" dir="tools" cmd="haxe tools.hxml" />
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</if> -->
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</libraries>
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