* added "-loop" stuff * added loop anims to the chars * added to mom and dad for their funny eye glow * explanation * Update da.xml * slightly optimized and a lil better * oops this would have actually caused issues since the it would have take the reversed value from the animation before -loop --------- Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
16 lines
1.2 KiB
XML
16 lines
1.2 KiB
XML
<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" color="#D8558E">
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<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
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<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
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<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
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<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
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<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
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<!-- CUZ DAVE IS DUMB! -->
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<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
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<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
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<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="9,10,11,12"/>
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<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
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<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
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</character> |