10 lines
641 B
XML
10 lines
641 B
XML
<!DOCTYPE codename-engine-character>
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<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" camx="-200" camy="-20">
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<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
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<!-- Offsets are actually multiplied by scale -->
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<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
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<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
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</character> |