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CodenameEngine/source/funkin/backend/scripting/events/PlayAnimEvent.hx
T
2024-03-01 02:43:42 +01:00

63 lines
1.3 KiB
Haxe

package funkin.backend.scripting.events;
final class PlayAnimEvent extends CancellableEvent {
/**
Name of the animation that's going to be played.
**/
public var animName:String;
/**
Whenever the animation will be forced or not.
**/
public var force:Bool;
/**
Whenever the animation will play in reverse or not
**/
public var reverse:Bool;
/**
The frame at which the animation will start playing
**/
public var startingFrame:Int = 0;
/**
Context of the animation
**/
public var context:PlayAnimContext;
}
/**
Contains all contexts possible for `PlayAnimEvent`.
**/
enum abstract PlayAnimContext(String) {
/**
No context was given for the animation.
The character won't dance until the animation is finished
**/
var NONE = null;
/**
Whenever a note is hit and a sing animation will be played.
The character will only dance after their holdTime is reached.
**/
var SING = "SING";
/**
Whenever a dance animation is played.
The character's dancing wont be blocked.
**/
var DANCE = "DANCE";
/**
Whenever a note is missed and a miss animation will be played.
Only for scripting, since it has the same effects as SING.
**/
var MISS = "MISS";
/**
Locks the character's animation.
Prevents the character from dancing, even if the animation ended.
**/
var LOCK = "LOCK";
}