* added "-loop" stuff * added loop anims to the chars * added to mom and dad for their funny eye glow * explanation * Update da.xml * slightly optimized and a lil better * oops this would have actually caused issues since the it would have take the reversed value from the animation before -loop --------- Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
13 lines
1.1 KiB
XML
13 lines
1.1 KiB
XML
<!DOCTYPE codename-engine-character>
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<character isPlayer="false" flipX="false" holdTime="6.1" icon="dad" y="150" color="#AF66CE">
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<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
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<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-2" y="50"/>
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<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-2" y="10"/>
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<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="-5" y="27"/>
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<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
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<!-- funny loop -->
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<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
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<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
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<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
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<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
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</character> |