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CodenameEngine/source/funkin/backend/scripting/events
sillyborjaandGitHub 45a2f28cf6 read description (#1016)
* read description

- rename tween to playTween
- use the recycle function for positioning in displayRatingNumbers
- add "tween" variable (which is an FlxTween instance, not to be confused with playTween)
- fix returns

* i think this will be confusing but ok

* Revert "i think this will be confusing but ok"

This reverts commit 5a8c834220.
2026-06-28 11:59:38 +07:00
..
2026-06-28 11:59:38 +07:00
2025-08-09 00:31:45 +07:00
2024-08-31 20:21:00 +02:00

NOTE

Keep in mind that a certain criteria was used to place events in their corresponding folders which is simply what the events themselves are mostly related to.

For example:

  • GameOverEvent inside of the gameplay folder instead of the gameover folder since it gets called in the PlayState class (that owns the gameplay folder) instead of the GameOverSubstate class itself;
  • NoteHitEvent gets indeed called by the PlayState class but it's also used in the StrumLine (For those who didn't really know, Strumlines are the Input Notes) class and since the event's name itself starts with the word Note it was more accurate to place it in the note folder instead of the gameplay folder that PlayState owns.