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CodenameEngine/source/funkin/backend/system/Conductor.hx
T

483 lines
17 KiB
Haxe

package funkin.backend.system;
import flixel.FlxState;
import flixel.util.FlxSignal.FlxTypedSignal;
import funkin.backend.chart.ChartData;
import funkin.backend.system.interfaces.IBeatReceiver;
@:structInit
class BPMChangeEvent
{
public var songTime:Float;
public var bpm:Float;
public var beatsPerMeasure:Float = 4;
public var stepsPerBeat:Int = 4;
public var endSongTime:Float = 0;
public var continuous:Bool = false;
public var stepTime:Float;
public var beatTime:Float;
public var measureTime:Float;
}
final class Conductor
{
/**
* FlxSignals
*/
public static var onMeasureHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
public static var onBeatHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
public static var onStepHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
public static var onBPMChange:FlxTypedSignal<(Float,Float)->Void> = new FlxTypedSignal();
public static var onTimeSignatureChange:FlxTypedSignal<(Float,Float)->Void> = new FlxTypedSignal();
/**
* Current position of the song, in milliseconds.
*/
public static var songPosition(get, default):Float;
private static function get_songPosition() {
if (songOffset != Options.songOffset) songOffset = Options.songOffset;
return songPosition - songOffset;
}
/**
* Offset of the song
*/
public static var songOffset:Float = 0;
/**
* Current bpmChangeMap index
*/
public static var curChangeIndex:Int = 0;
/**
* Current bpmChangeMap
*/
public static var curChange(get, never):Null<BPMChangeEvent>;
private static function get_curChange()
return bpmChangeMap[curChangeIndex];
/**
* Current BPM
*/
public static var bpm(get, never):Float;
private static function get_bpm()
return curChangeIndex == 0 ? startingBPM : getTimeWithIndexInBPM(songPosition, curChangeIndex);
/**
* Starting BPM
*/
public static var startingBPM(get, never):Float;
private static function get_startingBPM()
return bpmChangeMap.length == 0 ? 100 : bpmChangeMap[0].bpm;
/**
* Current Crochet (time per beat), in milliseconds.
* It should be crotchet but ehhh, now it's there for backward compatibility.
*/
public static var crochet(get, never):Float;
private static function get_crochet() return 15000 * stepsPerBeat / bpm;
/**
* Current StepCrochet (time per step), in milliseconds.
*/
public static var stepCrochet(get, never):Float;
private static function get_stepCrochet() return 15000 / bpm;
/**
* Number of beats per mesure (top number in time signature). Defaults to 4.
*/
public static var beatsPerMeasure(get, never):Float;
private static function get_beatsPerMeasure()
return bpmChangeMap.length == 0 ? 4 : bpmChangeMap[curChangeIndex].beatsPerMeasure;
/**
* Number of steps per beat (bottom number in time signature). Defaults to 4.
*/
public static var stepsPerBeat(get, never):Float;
private static function get_stepsPerBeat()
return bpmChangeMap.length == 0 ? 4 : bpmChangeMap[curChangeIndex].stepsPerBeat;
/**
* Current step
*/
public static var curStep:Int = 0;
/**
* Current beat
*/
public static var curBeat:Int = 0;
/**
* Current measure
*/
public static var curMeasure:Int = 0;
/**
* Current step, as a `Float` (ex: 4.94, instead of 4)
*/
public static var curStepFloat:Float = 0;
/**
* Current beat, as a `Float` (ex: 1.24, instead of 1)
*/
public static var curBeatFloat:Float = 0;
/**
* Current measure, as a `Float` (ex: 1.24, instead of 1)
*/
public static var curMeasureFloat:Float = 0;
@:dox(hide) public static var lastSongPos:Float = 0;
@:dox(hide) public static var offset:Float = 0;
/**
* Array of all BPM changes that have been mapped.
*/
public static var bpmChangeMap:Array<BPMChangeEvent>;
@:dox(hide) public function new() {}
public static function reset() {
songPosition = lastSongPos = curBeatFloat = curStepFloat = curBeat = curStep = 0;
changeBPM();
}
public static function changeBPM(bpm:Float = 100, beatsPerMeasure:Float = 4, stepsPerBeat:Int = 4)
bpmChangeMap = [{bpm: bpm, beatsPerMeasure: beatsPerMeasure, stepsPerBeat: stepsPerBeat, songTime: 0, stepTime: 0, beatTime: 0, measureTime: 0}];
public static function setupSong(SONG:ChartData) {
reset();
mapBPMChanges(SONG);
}
private static function mapBPMChange(curChange:BPMChangeEvent, time:Float, bpm:Float, ?endTime:Float, ?prevChange:BPMChangeEvent):BPMChangeEvent {
var beatTime:Float, measureTime:Float, stepTime:Float;
if (curChange.continuous)
stepTime = curChange.stepTime + (((curChange.endSongTime - curChange.songTime) * (curChange.bpm - prevChange.bpm))
/ Math.log(curChange.bpm / prevChange.bpm) + (time - curChange.endSongTime) * curChange.bpm) / 15000;
else
stepTime = curChange.stepTime + (time - curChange.songTime) / (15000 / curChange.bpm);
beatTime = curChange.beatTime + (stepTime - curChange.stepTime) / curChange.stepsPerBeat;
measureTime = curChange.measureTime + (beatTime - curChange.beatTime) / curChange.beatsPerMeasure;
bpmChangeMap.push(curChange = {
songTime: time,
stepTime: stepTime,
beatTime: beatTime,
measureTime: measureTime,
bpm: bpm,
beatsPerMeasure: curChange.beatsPerMeasure,
stepsPerBeat: curChange.stepsPerBeat
});
if (curChange.continuous = (endTime is Float && endTime != 0)) curChange.endSongTime = endTime;
return curChange;
}
/**
* Maps BPM changes from a song.
* @param song Song to map BPM changes from.
*/
public static function mapBPMChanges(song:ChartData) {
var curChange:BPMChangeEvent = {
songTime: 0,
stepTime: 0,
beatTime: 0,
measureTime: 0,
bpm: song.meta.bpm,
beatsPerMeasure: song.meta.beatsPerMeasure.getDefault(4),
stepsPerBeat: CoolUtil.floorInt(song.meta.stepsPerBeat.getDefault(4))
};
bpmChangeMap = [curChange];
if (song.events == null) return;
// fix the sort first...
var events:Array<ChartEvent> = [];
for (e in song.events) if (e.params != null && (e.name == "BPM Change" || e.name == "Time Signature Change")) events.push(e);
events.sort(function(a, b) return Std.int(a.time - b.time));
var prevChange:BPMChangeEvent = null;
for (e in events) {
if (bpmChangeMap.length > 3) prevChange = bpmChangeMap[bpmChangeMap.length - 2];
var name = e.name, params = e.params, time = e.time;
if (name == "BPM Change" && params[0] is Float && curChange.bpm != params[0])
curChange = mapBPMChange(curChange, time, params[0], params[1], prevChange);
else if (name == "Time Signature Change") {
//if (beatsPerMeasure == curChange.beatsPerMeasure && stepsPerBeat == curChange.stepsPerBeat) continue;
/* TODO: make so time sigs doesnt stop the bpm change if its in the duration of bpm change */
if (curChange.songTime != time) curChange = mapBPMChange(curChange, time, curChange.bpm, null, prevChange);
curChange.beatsPerMeasure = params[0];
curChange.stepsPerBeat = params[1];
curChange.stepTime = CoolUtil.floorInt(curChange.stepTime + .99998);
curChange.beatTime = CoolUtil.floorInt(curChange.beatTime + .99998);
curChange.measureTime = CoolUtil.floorInt(curChange.measureTime + .99998);
}
}
}
private static var elapsed:Float;
public static function init() {
FlxG.signals.preUpdate.add(update);
FlxG.signals.preStateCreate.add(onStateSwitch);
reset();
}
private static function __updateSongPos(elapsed:Float) {
if (FlxG.sound.music == null || !FlxG.sound.music.playing) {
lastSongPos = FlxG.sound.music != null ? FlxG.sound.music.time - songOffset : -songOffset;
return;
}
if (lastSongPos != (lastSongPos = FlxG.sound.music.time - songOffset)) {
// update conductor
songPosition = lastSongPos;
} else {
songPosition += songOffset + elapsed * 1000;
}
}
private static function onStateSwitch(newState:FlxState) {
if (FlxG.sound.music == null)
reset();
}
private static var __lastChange:BPMChangeEvent;
private static var __updateStep:Bool;
private static var __updateBeat:Bool;
private static var __updateMeasure:Bool;
private static function update() {
if (FlxG.state != null && FlxG.state is MusicBeatState && cast(FlxG.state, MusicBeatState).cancelConductorUpdate) return;
__updateSongPos(FlxG.elapsed);
var oldStep = curStep, oldBeat = curBeat, oldMeasure = curMeasure, oldChangeIndex = curChangeIndex;
if ((curChangeIndex = getTimeInChangeIndex(songPosition, curChangeIndex)) > 0) {
var change = curChange;
curStepFloat = getTimeWithBPMInSteps(songPosition, curChangeIndex, getTimeWithIndexInBPM(songPosition, curChangeIndex));
curBeatFloat = change.beatTime + (curStepFloat - change.stepTime) / change.stepsPerBeat;
curMeasureFloat = change.measureTime + (curBeatFloat - change.beatTime) / change.beatsPerMeasure;
}
else
curMeasureFloat = (curBeatFloat = (curStepFloat = songPosition / stepCrochet) / stepsPerBeat) / beatsPerMeasure;
if (curChangeIndex != oldChangeIndex) {
var prev = bpmChangeMap[oldChangeIndex];
if (prev != null) {
if (beatsPerMeasure != prev.beatsPerMeasure || stepsPerBeat != prev.stepsPerBeat)
onTimeSignatureChange.dispatch(beatsPerMeasure, stepsPerBeat);
if (curChange.bpm != prev.bpm) onBPMChange.dispatch(curChange.bpm, curChange.endSongTime);
}
else {
onTimeSignatureChange.dispatch(beatsPerMeasure, stepsPerBeat);
onBPMChange.dispatch(curChange.bpm, curChange.endSongTime);
}
}
if (__updateStep = (curStep != (curStep = CoolUtil.floorInt(curStepFloat)))) {
if (curStep > oldStep) for (i in oldStep...curStep) onStepHit.dispatch(i + 1);
else onStepHit.dispatch(curStep);
}
if (__updateBeat = (curBeat != (curBeat = CoolUtil.floorInt(curBeatFloat)))) {
if (curBeat > oldBeat) for (i in oldBeat...curBeat) onBeatHit.dispatch(i + 1);
else onBeatHit.dispatch(curBeat);
}
if (__updateMeasure = (curMeasure != (curMeasure = CoolUtil.floorInt(curMeasureFloat)))) {
if (curMeasure > oldMeasure) for (i in oldMeasure...curMeasure) onMeasureHit.dispatch(i + 1);
else onMeasureHit.dispatch(curMeasure);
}
if (__updateStep || __updateBeat || __updateMeasure) {
var state = FlxG.state;
while (state != null) {
if (state is IBeatReceiver && (state.subState == null || state.persistentUpdate)) {
var st = cast(state, IBeatReceiver);
if (__updateStep) {
if (curStep > oldStep) for (i in oldStep...curStep) st.stepHit(i + 1);
else st.stepHit(curStep);
}
if (__updateBeat) {
if (curBeat > oldBeat) for (i in oldBeat...curBeat) st.beatHit(i + 1);
else st.beatHit(curBeat);
}
if (__updateMeasure) {
if (curMeasure > oldMeasure) for (i in oldMeasure...curMeasure) st.measureHit(i + 1);
else st.measureHit(curMeasure);
}
}
state = state.subState;
}
}
}
public static function getTimeInChangeIndex(time:Float, index:Int = 0):Int {
if (bpmChangeMap.length < 2) return bpmChangeMap.length - 1;
else if (bpmChangeMap[index = CoolUtil.boundInt(index, 0, bpmChangeMap.length - 1)].songTime > time) {
while (--index > 0) if (time > bpmChangeMap[index].songTime) return index;
return 0;
}
else {
for (i in index...bpmChangeMap.length) if (bpmChangeMap[i].songTime > time) return i - 1;
return bpmChangeMap.length - 1;
}
}
public static function getStepsInChangeIndex(stepTime:Float, index:Int = 0):Int {
if (bpmChangeMap.length < 2) return bpmChangeMap.length - 1;
else if (bpmChangeMap[index = CoolUtil.boundInt(index, 0, bpmChangeMap.length - 1)].stepTime > stepTime) {
while (--index > 0) if (stepTime > bpmChangeMap[index].stepTime) return index;
return 0;
}
else {
for (i in index...bpmChangeMap.length) if (bpmChangeMap[i].stepTime > stepTime) return i - 1;
return bpmChangeMap.length - 1;
}
}
public static function getBeatsInChangeIndex(beatTime:Float, index:Int = 0):Int {
if (bpmChangeMap.length < 2) return bpmChangeMap.length - 1;
else if (bpmChangeMap[index = CoolUtil.boundInt(index, 0, bpmChangeMap.length - 1)].beatTime > beatTime) {
while (--index > 0) if (beatTime > bpmChangeMap[index].beatTime) return index;
return 0;
}
else {
for (i in index...bpmChangeMap.length) if (bpmChangeMap[i].beatTime > beatTime) return i - 1;
return bpmChangeMap.length - 1;
}
}
public static function getMeasuresInChangeIndex(measureTime:Float, index:Int = 0):Int {
if (bpmChangeMap.length < 2) return bpmChangeMap.length - 1;
else if (bpmChangeMap[index = CoolUtil.boundInt(index, 0, bpmChangeMap.length - 1)].measureTime > measureTime) {
while (--index > 0) if (measureTime > bpmChangeMap[index].measureTime) return index;
return 0;
}
else {
for (i in index...bpmChangeMap.length) if (bpmChangeMap[i].measureTime > measureTime) return i - 1;
return bpmChangeMap.length - 1;
}
}
public static function getTimeWithIndexInBPM(time:Float, index:Int):Float {
var bpmChange = bpmChangeMap[index];
if (bpmChange.continuous && time < bpmChange.endSongTime && index > 0) {
var prevBPM = bpmChangeMap[index - 1].bpm;
if (time <= bpmChange.songTime) return prevBPM;
var ratio = (time - bpmChange.songTime) / (bpmChange.endSongTime - bpmChange.songTime);
return Math.pow(prevBPM, 1 - ratio) * Math.pow(bpmChange.bpm, ratio);
}
return bpmChange.bpm;
}
public static function getStepsWithIndexInBPM(stepTime:Float, index:Int):Float {
var bpmChange = bpmChangeMap[index];
if (bpmChange.continuous && index > 0) {
var prevBPM = bpmChangeMap[index - 1].bpm;
if (stepTime <= bpmChange.stepTime) return prevBPM;
var endStepTime = bpmChange.stepTime + (bpmChange.endSongTime - bpmChange.songTime) * (bpmChange.bpm - prevBPM) / Math.log(bpmChange.bpm / prevBPM) / 15000;
if (stepTime < endStepTime) return FlxMath.remapToRange(stepTime, bpmChange.stepTime, endStepTime, prevBPM, bpmChange.bpm);
}
return bpmChange.bpm;
}
public static function getTimeInBPM(time:Float):Float {
if (bpmChangeMap.length == 0) return 100;
return getTimeWithIndexInBPM(time, getTimeInChangeIndex(time));
}
public static function getTimeWithBPMInSteps(time:Float, index:Int, bpm:Float):Float {
var bpmChange = bpmChangeMap[index];
if (bpmChange.continuous && time > bpmChange.songTime && index > 0) {
var prevBPM = bpmChangeMap[index - 1].bpm;
if (time > bpmChange.endSongTime)
return bpmChange.stepTime + (((bpmChange.endSongTime - bpmChange.songTime) * (bpmChange.bpm - prevBPM))
/ Math.log(bpmChange.bpm / prevBPM) + (time - bpmChange.endSongTime) * bpm) / 15000;
else
return bpmChange.stepTime + (time - bpmChange.songTime) * (bpm - prevBPM) / Math.log(bpm / prevBPM) / 15000;
}
else {
return bpmChange.stepTime + (time - bpmChange.songTime) / (15000 / bpm);
}
}
public static function getTimeInBeats(time:Float, from:Int = 0):Float {
var index = getTimeInChangeIndex(time, from);
if (index == -1) return time / (60000 / 100);
else if (index == 0) return time / (15000 / bpmChangeMap[index].bpm) / bpmChangeMap[index].stepsPerBeat;
else {
var change = bpmChangeMap[index];
return change.beatTime + (getTimeWithBPMInSteps(time, index, getTimeWithIndexInBPM(time, index)) - change.stepTime) / change.stepsPerBeat;
}
}
public static function getTimeInSteps(time:Float, from:Int = 0):Float {
var index = getTimeInChangeIndex(time, from);
return index < 1 ? time / (15000 / getTimeInBPM(time)) : getTimeWithBPMInSteps(time, index, getTimeWithIndexInBPM(time, index));
}
@:noCompletion
@:haxe.warning("-WDeprecated")
public static inline function getStepForTime(time:Float):Float return getTimeInSteps(time);
public static function getStepsWithBPMInTime(stepTime:Float, index:Int, bpm:Float):Float {
var bpmChange = bpmChangeMap[index];
if (bpmChange.continuous && stepTime > bpmChange.stepTime && index > 0) {
var prevBPM = bpmChangeMap[index - 1].bpm;
var time = bpmChange.songTime + (stepTime - bpmChange.stepTime) / (bpm - prevBPM) * Math.log(bpm / prevBPM) * 15000;
if (time > bpmChange.endSongTime)
return (15000 * (stepTime - bpmChange.stepTime) - ((bpmChange.endSongTime - bpmChange.songTime) * (bpm - prevBPM))
/ Math.log(bpm / prevBPM)) / bpm + bpmChange.endSongTime;
else
return time;
}
else {
return bpmChange.songTime + (stepTime - bpmChange.stepTime) * (15000 / bpm);
}
}
public static function getBeatsInTime(beatTime:Float, from:Int = 0):Float {
var index = getStepsInChangeIndex(beatTime, from);
if (index == -1) return beatTime * (60000 / 100);
else if (index == 0) return beatTime * (15000 / bpmChangeMap[index].bpm) * bpmChangeMap[index].stepsPerBeat;
else {
var change = bpmChangeMap[index];
var stepTime = change.stepTime + (beatTime - change.beatTime) * change.stepsPerBeat;
return getStepsWithBPMInTime(stepTime, index, getStepsWithIndexInBPM(stepTime, index));
}
}
public static function getStepsInTime(stepTime:Float, from:Int = 0):Float {
var index = getStepsInChangeIndex(stepTime, from);
return index < 1 ? stepTime * (15000 / bpmChangeMap[index].bpm) : getStepsWithBPMInTime(stepTime, index, getStepsWithIndexInBPM(stepTime, index));
}
@:noCompletion
@:haxe.warning("-WDeprecated")
public static inline function getTimeForStep(steps:Float):Float return getStepsInTime(steps);
public static inline function getMeasureLength()
return stepsPerBeat * beatsPerMeasure;
public static inline function getMeasuresLength() {
if (FlxG.sound.music == null) return 0.0;
var length = FlxG.sound.music.length;
var index = getTimeInChangeIndex(length, bpmChangeMap.length - 1);
var change = bpmChangeMap[index];
return change.measureTime + (getTimeInBeats(length, index) - change.beatTime) / change.beatsPerMeasure;
}
}