Update FunkinSound.hx
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@@ -543,11 +543,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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/**
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* Stop all sounds in the pool and allow them to be recycled.
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*/
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public static function stopAllAudio(musicToo:Bool = false):Void
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public static function stopAllAudio(musicToo:Bool = false, persistToo:Bool = false):Void
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{
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for (sound in pool)
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{
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if (sound == null) continue;
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if (!persistToo && sound.persist) continue;
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if (!musicToo && sound == FlxG.sound.music) continue;
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sound.destroy();
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}
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