Fix a bug where flames would show during the new rank animation
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@@ -175,6 +175,8 @@ class AlbumRoll extends FlxSpriteGroup
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newAlbumArt.playAnimation('intro', true);
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difficultyStars.visible = false;
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difficultyStars.flameCheck();
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new FlxTimer().start(0.75, function(_) {
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showTitle();
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showStars();
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@@ -761,6 +761,8 @@ class FreeplayState extends MusicBeatSubState
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if (prepForNewRank && fromResultsParams != null)
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{
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rankAnimStart(fromResultsParams, currentCapsule);
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albumRoll.skipIntro();
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albumRoll.showStars();
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}
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refreshDots(5, Constants.DEFAULT_DIFFICULTY_LIST_FULL.indexOf(currentDifficulty), Constants.DEFAULT_DIFFICULTY_LIST_FULL.indexOf(currentDifficulty));
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