disable results screen debugger
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@@ -259,6 +259,12 @@ class Project extends HXProject {
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*/
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static final FEATURE_STAGE_EDITOR:FeatureFlag = "FEATURE_STAGE_EDITOR";
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/**
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* `-DFEATURE_RESULTS_DEBUG
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* If this flag is enabled, a debug menu for Results screen will be accessible from the debug menu.
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*/
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static final FEATURE_RESULTS_DEBUG:FeatureFlag = "FEATURE_RESULTS_DEBUG";
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/**
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* `-DFEATURE_POLYMOD_MODS`
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* If this flag is enabled, the game will enable the Polymod library's support for atomic mod loading from the `./mods` folder.
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@@ -499,6 +505,7 @@ class Project extends HXProject {
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FEATURE_PARTIAL_SOUNDS.apply(this, true);
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FEATURE_VIDEO_PLAYBACK.apply(this, true);
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FEATURE_STAGE_EDITOR.apply(this, true);
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FEATURE_RESULTS_DEBUG.apply(this, true);
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// Should be true on debug builds or if GITHUB_BUILD is enabled.
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FEATURE_DEBUG_FUNCTIONS.apply(this, isDebug() || GITHUB_BUILD.isEnabled(this));
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@@ -60,7 +60,9 @@ class DebugMenuSubState extends MusicBeatSubState
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#if FEATURE_STAGE_EDITOR
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createItem("STAGE EDITOR", openStageEditor);
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#end
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#if FEATURE_RESULTS_DEBUG
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createItem("RESULTS SCREEN DEBUG", openTestResultsScreen);
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#end
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// createItem("Input Offset Testing", openInputOffsetTesting);
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// createItem("CHARACTER SELECT", openCharSelect, true);
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// createItem("TEST STICKERS", testStickers);
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