fix: Fallback to 'N/A' text when no inputs avaliable in getDialogueName
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@@ -417,6 +417,7 @@ class Controls extends FlxActionSet
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public function getDialogueName(action:FlxActionDigital, ?ignoreSurrounding:Bool = false):String
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{
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if (action.inputs.length == 0) return 'N/A';
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var input = action.inputs[0];
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if (ignoreSurrounding == false)
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{
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