fix: Fallback to 'N/A' text when no inputs avaliable in getDialogueName

This commit is contained in:
Hyper_
2025-03-20 03:05:59 -04:00
committed by EliteMasterEric
parent 02dcef4727
commit 099c309f9b
+1
View File
@@ -417,6 +417,7 @@ class Controls extends FlxActionSet
public function getDialogueName(action:FlxActionDigital, ?ignoreSurrounding:Bool = false):String
{
if (action.inputs.length == 0) return 'N/A';
var input = action.inputs[0];
if (ignoreSurrounding == false)
{