some cute guard clauses
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MoonDroid
parent
6591fd8f2a
commit
125aa0a438
@@ -1664,52 +1664,52 @@ class FreeplayState extends MusicBeatSubState
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function handleDebugKeys():Void
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{
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#if FEATURE_CHART_EDITOR
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if (controls.DEBUG_CHART && !busy)
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if (busy) return;
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if (!controls.DEBUG_CHART) return;
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busy = true;
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var targetSongID = grpCapsules.members[curSelected]?.freeplayData?.data.id ?? 'unknown';
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if (targetSongID == 'unknown')
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{
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busy = true;
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var targetSongID = grpCapsules.members[curSelected]?.freeplayData?.data.id ?? 'unknown';
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if (targetSongID == 'unknown')
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{
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trace('CHART RANDOM SONG');
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letterSort.inputEnabled = false;
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letterSort.inputEnabled = false;
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var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
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// Dead capsules are ones which were removed from the list when changing filters.
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return cap.alive && cap.freeplayData != null;
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});
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var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
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// Dead capsules are ones which were removed from the list when changing filters.
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return cap.alive && cap.freeplayData != null;
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});
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trace('Available songs: ${availableSongCapsules.map(function(cap) {
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trace('Available songs: ${availableSongCapsules.map(function(cap) {
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return cap?.freeplayData?.data.songName;
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})}');
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if (availableSongCapsules.length == 0)
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{
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trace('No songs available!');
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busy = false;
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letterSort.inputEnabled = true;
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FunkinSound.playOnce(Paths.sound('cancelMenu'));
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return;
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}
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var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
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// Seeing if I can do an animation...
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curSelected = grpCapsules.members.indexOf(targetSong);
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changeSelection(0);
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targetSongID = grpCapsules.members[curSelected]?.freeplayData?.data.id ?? 'unknown';
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if (availableSongCapsules.length == 0)
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{
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trace('No songs available!');
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busy = false;
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letterSort.inputEnabled = true;
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FunkinSound.playOnce(Paths.sound('cancelMenu'));
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return;
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}
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// Play the confirm animation so the user knows they actually did something.
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FunkinSound.playOnce(Paths.sound('confirmMenu'));
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if (dj != null) dj.confirm();
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new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
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FlxG.switchState(() -> new ChartEditorState(
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{
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targetSongId: targetSongID,
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targetSongDifficulty: currentDifficulty,
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targetSongVariation: currentVariation,
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}));
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});
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var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
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// Seeing if I can do an animation...
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curSelected = grpCapsules.members.indexOf(targetSong);
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changeSelection(0);
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targetSongID = grpCapsules.members[curSelected]?.freeplayData?.data.id ?? 'unknown';
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}
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// Play the confirm animation so the user knows they actually did something.
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FunkinSound.playOnce(Paths.sound('confirmMenu'));
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if (dj != null) dj.confirm();
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new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
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FlxG.switchState(() -> new ChartEditorState(
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{
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targetSongId: targetSongID,
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targetSongDifficulty: currentDifficulty,
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targetSongVariation: currentVariation,
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}));
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});
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#end
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}
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