nuh uh *gives back ability to fullscreen*
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@@ -115,7 +115,7 @@ class WindowUtil
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windowExit.dispatch(exitCode);
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});
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#if desktop
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#if (desktop || html5)
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openfl.Lib.current.stage.addEventListener(openfl.events.KeyboardEvent.KEY_DOWN, (e:openfl.events.KeyboardEvent) -> {
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for (key in PlayerSettings.player1.controls.getKeysForAction(WINDOW_FULLSCREEN))
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{
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