Open target song stage with song characters

Also, nullable test characters (but it's buggy)
This commit is contained in:
Lasercar
2025-11-20 05:19:01 -07:00
committed by Hundrec
parent 20da3f85f1
commit 1ff6a1656c
6 changed files with 235 additions and 77 deletions
+17 -1
View File
@@ -54,7 +54,12 @@ import funkin.play.scoring.Scoring;
import funkin.play.song.Song;
import funkin.play.stage.Stage;
import funkin.save.Save;
#if FEATURE_CHART_EDITOR
import funkin.ui.debug.charting.ChartEditorState;
#end
#if FEATURE_STAGE_EDITOR
import funkin.ui.debug.stageeditor.StageEditorState;
#end
import funkin.ui.debug.stage.StageOffsetSubState;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.MusicBeatSubState;
@@ -3124,7 +3129,18 @@ class PlayState extends MusicBeatSubState
// hack for HaxeUI generation, doesn't work unless persistentUpdate is false at state creation!!
disableKeys = true;
persistentUpdate = false;
openSubState(new StageOffsetSubState());
// The strings have to be get like this otherwise it just NORs when setting the params?
// Or, none of the characters show up, in the case of the pico songs?
var bf:String = currentStage?.getBoyfriend()?.characterId ?? '';
var gf:String = currentStage?.getGirlfriend()?.characterId ?? '';
var dad:String = currentStage?.getDad()?.characterId ?? '';
FlxG.switchState(() -> new StageEditorState(
{
targetStageId: currentStageId,
targetBfChar: bf,
targetGfChar: gf,
targetDadChar: dad
}));
}
#end
@@ -277,7 +277,10 @@ class StageEditorState extends UIState
this.showChars = value;
for (cooldude in getCharacters())
{
if (cooldude == null) continue;
cooldude.visible = showChars;
}
return value;
}
@@ -329,20 +332,20 @@ class StageEditorState extends UIState
Screen.instance.addComponent(root);
// Characters setup.
var gf = CharacterDataParser.fetchCharacter(Save.instance.stageGirlfriendChar, true);
gf.characterType = CharacterType.GF;
var dad = CharacterDataParser.fetchCharacter(Save.instance.stageDadChar, true);
dad.characterType = CharacterType.DAD;
var bf = CharacterDataParser.fetchCharacter(Save.instance.stageBoyfriendChar, true);
bf.characterType = CharacterType.BF;
var gf = CharacterDataParser.fetchCharacter(params?.targetGfChar ?? Save.instance.stageGirlfriendChar, true);
if (gf != null) gf.characterType = CharacterType.GF;
var dad = CharacterDataParser.fetchCharacter(params?.targetDadChar ?? Save.instance.stageDadChar, true);
if (dad != null) dad.characterType = CharacterType.DAD;
var bf = CharacterDataParser.fetchCharacter(params?.targetBfChar ?? Save.instance.stageBoyfriendChar, true);
if (bf != null) bf.characterType = CharacterType.BF;
bf.flipX = !bf.getDataFlipX();
gf.flipX = gf.getDataFlipX();
dad.flipX = dad.getDataFlipX();
if (bf != null) bf.flipX = !bf.getDataFlipX();
if (gf != null) gf.flipX = gf.getDataFlipX();
if (dad != null) dad.flipX = dad.getDataFlipX();
gf.updateHitbox();
dad.updateHitbox();
bf.updateHitbox();
gf?.updateHitbox();
dad?.updateHitbox();
bf?.updateHitbox();
// Only one character per group allowed.
charGroups = [
@@ -351,12 +354,21 @@ class StageEditorState extends UIState
CharacterType.DAD => new FlxTypedGroup<BaseCharacter>(1)
];
gf.x = charPos[CharacterType.GF][0] - gf.characterOrigin.x + gf.globalOffsets[0];
gf.y = charPos[CharacterType.GF][1] - gf.characterOrigin.y + gf.globalOffsets[1];
dad.x = charPos[CharacterType.DAD][0] - dad.characterOrigin.x + dad.globalOffsets[0];
dad.y = charPos[CharacterType.DAD][1] - dad.characterOrigin.y + dad.globalOffsets[1];
bf.x = charPos[CharacterType.BF][0] - bf.characterOrigin.x + bf.globalOffsets[0];
bf.y = charPos[CharacterType.BF][1] - bf.characterOrigin.y + bf.globalOffsets[1];
if (gf != null)
{
gf.x = charPos[CharacterType.GF][0] - gf.characterOrigin.x + gf.globalOffsets[0];
gf.y = charPos[CharacterType.GF][1] - gf.characterOrigin.y + gf.globalOffsets[1];
}
if (dad != null)
{
dad.x = charPos[CharacterType.DAD][0] - dad.characterOrigin.x + dad.globalOffsets[0];
dad.y = charPos[CharacterType.DAD][1] - dad.characterOrigin.y + dad.globalOffsets[1];
}
if (bf != null)
{
bf.x = charPos[CharacterType.BF][0] - bf.characterOrigin.x + bf.globalOffsets[0];
bf.y = charPos[CharacterType.BF][1] - bf.characterOrigin.y + bf.globalOffsets[1];
}
selectedChar = bf;
@@ -541,7 +553,7 @@ class StageEditorState extends UIState
if (conductorInUse.currentBeat % 2 == 0)
{
for (char in getCharacters())
char.dance(true);
char?.dance(true);
}
for (asset in spriteArray)
@@ -588,7 +600,10 @@ class StageEditorState extends UIState
if (testingMode)
{
for (char in getCharacters())
{
if (char == null) continue;
char.shader = null;
}
// spriteMarker.visible = camMarker.visible = false;
findObjDialog.hideDialog(DialogButton.CANCEL);
@@ -601,11 +616,15 @@ class StageEditorState extends UIState
if (curTestChar >= getCharacters().length) curTestChar = 0;
bottomBarSelectText.text = Std.string(getCharacters()[curTestChar].characterType);
var text = Std.string(getCharacters()[curTestChar]?.characterType);
bottomBarSelectText.text = (text == 'null') ? 'None' : text;
var char = getCharacters()[curTestChar];
camFollow.x = char.cameraFocusPoint.x + charCamOffsets.get(char.characterType)[0];
camFollow.y = char.cameraFocusPoint.y + charCamOffsets.get(char.characterType)[1];
if (char != null)
{
camFollow.x = char.cameraFocusPoint.x + charCamOffsets.get(char.characterType)[0];
camFollow.y = char.cameraFocusPoint.y + charCamOffsets.get(char.characterType)[1];
}
// EXIT
if (FlxG.keys.justPressed.ENTER) // so we dont accidentally get stuck (happened to me once, terrible experience)
@@ -744,14 +763,18 @@ class StageEditorState extends UIState
arrowMovement(selectedSprite);
for (char in getCharacters())
{
if (char == null) continue;
char.shader = null;
}
}
else
{
selectedChar.shader = null;
if (selectedChar != null) selectedChar.shader = null;
for (char in getCharacters())
{
if (char == null) continue;
if (char != selectedChar) char.shader = charDeselectShader;
if (char != null && checkCharOverlaps(char)) // flxg.mouse.overlaps crashes the game
@@ -864,6 +887,7 @@ class StageEditorState extends UIState
for (i in 0...getCharacters().length)
{
var char = getCharacters()[i];
if (char == null) continue;
var type = char.characterType;
charPos.set(type, [
@@ -894,6 +918,7 @@ class StageEditorState extends UIState
// it comes from some flxobject/polymod error apparently and I have no idea why
function checkCharOverlaps(char:BaseCharacter)
{
if (char == null) return false;
var mouseX = FlxG.mouse.x >= char.x && FlxG.mouse.x <= char.x + char.width;
var mouseY = FlxG.mouse.y >= char.y && FlxG.mouse.y <= char.y + char.height;
@@ -1307,7 +1332,6 @@ class StageEditorState extends UIState
index++;
if (index >= chars.length) index = 0;
selectedChar = chars[index];
}
else
@@ -1623,4 +1647,18 @@ typedef StageEditorParams =
* If non-null, load this stage immediately instead of the welcome screen.
*/
var ?targetStageId:String;
/**
* If non-null, load this character as Boyfriend.
*/
var ?targetBfChar:String;
/**
* If non-null, load this character as Girlfriend.
*/
var ?targetGfChar:String;
/**
* If non-null, load this character as Dad.
*/
var ?targetDadChar:String;
};
@@ -241,6 +241,7 @@ class StageDataHandler
for (char in chars)
{
var charData:StageDataCharacter = null;
if (char == null) continue;
switch (char.characterType)
{
@@ -22,6 +22,7 @@ class UndoRedoHandler
for (char in state.getCharacters())
{
if (char == null) continue;
if (char.characterType == type) state.selectedChar = char;
}
@@ -47,29 +47,35 @@ class StageEditorCharacterToolbox extends StageEditorDefaultToolbox
charZIdx.max = StageEditorState.MAX_Z_INDEX;
charZIdx.onChange = function(_) {
if (state.selectedChar == null) return;
state.charGroups[state.selectedChar.characterType].zIndex = Std.int(charZIdx.pos);
state.sortAssets();
}
charCamX.onChange = charCamY.onChange = function(_) {
if (state.selectedChar == null) return;
state.charCamOffsets[state.selectedChar.characterType] = [charCamX.pos, charCamY.pos];
state.updateMarkerPos();
}
charScale.onChange = function(_) {
if (state.selectedChar == null) return;
state.selectedChar.setScale(state.selectedChar.getBaseScale() * charScale.pos);
repositionCharacter();
}
charAlpha.onChange = function(_) {
if (state.selectedChar == null) return;
state.selectedChar.alpha = charAlpha.pos;
}
charAngle.onChange = function(_) {
if (state.selectedChar == null) return;
state.selectedChar.angle = charAngle.pos;
}
charScrollX.onChange = charScrollY.onChange = function(_) {
if (state.selectedChar == null) return;
state.selectedChar.scrollFactor.set(charScrollX.pos, charScrollY.pos);
}
@@ -91,7 +97,7 @@ class StageEditorCharacterToolbox extends StageEditorDefaultToolbox
override public function refresh()
{
var name = stageEditorState.selectedChar.characterType;
var name = stageEditorState.selectedChar?.characterType;
var curChar = stageEditorState.selectedChar;
charPosX.step = charPosY.step = stageEditorState.moveStep;
@@ -100,20 +106,23 @@ class StageEditorCharacterToolbox extends StageEditorDefaultToolbox
// Always update the displays, since selectedChar is never null.
if (charPosX.pos != stageEditorState.charPos[name][0]) charPosX.pos = stageEditorState.charPos[name][0];
if (charPosY.pos != stageEditorState.charPos[name][1]) charPosY.pos = stageEditorState.charPos[name][1];
if (charZIdx.pos != stageEditorState.charGroups[name].zIndex) charZIdx.pos = stageEditorState.charGroups[name].zIndex;
if (charCamX.pos != stageEditorState.charCamOffsets[name][0]) charCamX.pos = stageEditorState.charCamOffsets[name][0];
if (charCamY.pos != stageEditorState.charCamOffsets[name][1]) charCamY.pos = stageEditorState.charCamOffsets[name][1];
if (charScale.pos != curChar.scale.x / curChar.getBaseScale()) charScale.pos = curChar.scale.x / curChar.getBaseScale();
if (charAlpha.pos != curChar.alpha) charAlpha.pos = curChar.alpha;
if (charAngle.pos != curChar.angle) charAngle.pos = curChar.angle;
if (charScrollX.pos != curChar.scrollFactor.x) charScrollX.pos = curChar.scrollFactor.x;
if (charScrollY.pos != curChar.scrollFactor.y) charScrollY.pos = curChar.scrollFactor.y;
if (curChar != null)
{
if (charPosX.pos != stageEditorState.charPos[name][0]) charPosX.pos = stageEditorState.charPos[name][0];
if (charPosY.pos != stageEditorState.charPos[name][1]) charPosY.pos = stageEditorState.charPos[name][1];
if (charZIdx.pos != stageEditorState.charGroups[name].zIndex) charZIdx.pos = stageEditorState.charGroups[name].zIndex;
if (charCamX.pos != stageEditorState.charCamOffsets[name][0]) charCamX.pos = stageEditorState.charCamOffsets[name][0];
if (charCamY.pos != stageEditorState.charCamOffsets[name][1]) charCamY.pos = stageEditorState.charCamOffsets[name][1];
if (charScale.pos != curChar.scale.x / curChar.getBaseScale()) charScale.pos = curChar.scale.x / curChar.getBaseScale();
if (charAlpha.pos != curChar.alpha) charAlpha.pos = curChar.alpha;
if (charAngle.pos != curChar.angle) charAngle.pos = curChar.angle;
if (charScrollX.pos != curChar.scrollFactor.x) charScrollX.pos = curChar.scrollFactor.x;
if (charScrollY.pos != curChar.scrollFactor.y) charScrollY.pos = curChar.scrollFactor.y;
}
var prevText = charType.text;
var charData = CharacterDataParser.fetchCharacterData(curChar.characterId);
charType.icon = (charData == null ? null : CharacterDataParser.getCharPixelIconAsset(curChar.characterId));
var charData = CharacterDataParser.fetchCharacterData(curChar?.characterId);
charType.icon = (charData == null ? null : CharacterDataParser.getCharPixelIconAsset(curChar?.characterId));
charType.text = (charData == null ? "None" : charData.name.length > 6 ? '${charData.name.substr(0, 6)}.' : '${charData.name}');
if (prevText != charType.text) Screen.instance.removeComponent(charMenu);
@@ -121,6 +130,7 @@ class StageEditorCharacterToolbox extends StageEditorDefaultToolbox
public function repositionCharacter()
{
if (stageEditorState.selectedChar == null) return;
stageEditorState.selectedChar.x = charPosX.pos - stageEditorState.selectedChar.characterOrigin.x + stageEditorState.selectedChar.globalOffsets[0];
stageEditorState.selectedChar.y = charPosY.pos - stageEditorState.selectedChar.characterOrigin.y + stageEditorState.selectedChar.globalOffsets[1];
@@ -166,7 +176,7 @@ class StageEditorCharacterMenu extends Menu // copied from chart editor
charButton.padding = 8;
charButton.iconPosition = "top";
if (charId == state.selectedChar.characterId)
if (charId == state.selectedChar?.characterId)
{
// Scroll to the character if it is already selected.
charSelectScroll.hscrollPos = Math.floor(charIndex / 5) * 80;
@@ -180,8 +190,25 @@ class StageEditorCharacterMenu extends Menu // copied from chart editor
charButton.text = charData.name.length > LIMIT ? '${charData.name.substr(0, LIMIT)}.' : '${charData.name}';
charButton.onClick = _ -> {
var type = state.selectedChar.characterType;
if (state.selectedChar.characterId == charId) return; // saves on memory
var type = state.selectedChar?.characterType;
if (type == null)
{
// Hack - choose the type based of the first null character in getCharacters,
// since this is how the click on the char type gets the selected char anyway, we can be sure this is the right type
var chars = state.getCharacters();
var index = chars.indexOf(state.selectedChar);
switch (index)
{
case 0:
type = CharacterType.GF;
case 1:
type = CharacterType.DAD;
case 2:
type = CharacterType.BF;
}
}
if (state.selectedChar?.characterId == charId) return; // saves on memory
var group = state.charGroups[type];
group.killMembers();
+111 -36
View File
@@ -56,7 +56,13 @@ import funkin.util.MathUtil;
import funkin.util.SortUtil;
import openfl.display.BlendMode;
import funkin.ui.freeplay.DifficultyDot;
import funkin.data.freeplay.style.FreeplayStyleRegistry;
#if FEATURE_CHART_EDITOR
import funkin.ui.debug.charting.ChartEditorState;
#end
#if FEATURE_STAGE_EDITOR
import funkin.ui.debug.stageeditor.StageEditorState;
#end
#if FEATURE_DISCORD_RPC
import funkin.api.discord.DiscordClient;
#end
@@ -1839,52 +1845,121 @@ class FreeplayState extends MusicBeatSubState
{
#if FEATURE_CHART_EDITOR
if (!controls.active) return;
if (!controls.DEBUG_CHART) return;
controls.active = false;
var targetSongID = currentCapsule?.freeplayData?.data.id ?? 'unknown';
if (targetSongID == 'unknown')
if (controls.DEBUG_CHART)
{
letterSort.inputEnabled = false;
controls.active = false;
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
// Dead capsules are ones which were removed from the list when changing filters.
return cap.alive && cap.freeplayData != null;
});
trace('Available songs: ${availableSongCapsules.map(function(cap) {
return cap?.freeplayData?.data.songName;
})}');
if (availableSongCapsules.length == 0)
var targetSongID = currentCapsule?.freeplayData?.data.id ?? 'unknown';
if (targetSongID == 'unknown')
{
trace('No songs available!');
letterSort.inputEnabled = false;
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
// Dead capsules are ones which were removed from the list when changing filters.
return cap.alive && cap.freeplayData != null;
});
trace('Available songs: ${availableSongCapsules.map(function(cap) {
return cap?.freeplayData?.data.songName;
})}');
if (availableSongCapsules.length == 0)
{
trace('No songs available!');
controls.active = true;
letterSort.inputEnabled = true;
FunkinSound.playOnce(Paths.sound('cancelMenu'));
return;
}
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
// Seeing if I can do an animation...
curSelected = grpCapsules.members.indexOf(targetSong);
changeSelection(0);
targetSongID = currentCapsule?.freeplayData?.data.id ?? 'unknown';
}
// Play the confirm animation so the user knows they actually did something.
FunkinSound.playOnce(Paths.sound('confirmMenu'));
// if (dj != null) dj.confirm();
dj?.onConfirm();
new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
FlxG.switchState(() -> new ChartEditorState(
{
targetSongId: targetSongID,
targetSongDifficulty: currentDifficulty,
targetSongVariation: currentVariation,
}));
});
return;
}
#end
#if FEATURE_STAGE_EDITOR
if (controls.DEBUG_STAGE)
{
controls.active = false;
var targetSongID = grpCapsules.members[curSelected]?.freeplayData?.data.id ?? 'unknown';
if (targetSongID == 'unknown')
{
trace('CHART RANDOM SONG');
letterSort.inputEnabled = false;
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
// Dead capsules are ones which were removed from the list when changing filters.
return cap.alive && cap.freeplayData != null;
});
trace('Available songs: ${availableSongCapsules.map(function(cap) {
return cap?.freeplayData?.data.songName;
})}');
if (availableSongCapsules.length == 0)
{
trace('No songs available!');
controls.active = true;
letterSort.inputEnabled = true;
FunkinSound.playOnce(Paths.sound('cancelMenu'));
return;
}
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
// Seeing if I can do an animation...
curSelected = grpCapsules.members.indexOf(targetSong);
changeSelection(0);
targetSongID = grpCapsules.members[curSelected]?.freeplayData?.data.id ?? 'unknown';
}
var targetSongNullable:Null<Song> = SongRegistry.instance.fetchEntry(targetSongID);
if (targetSongNullable == null)
{
FlxG.log.warn('WARN: could not find song with id (${targetSongID})');
controls.active = true;
letterSort.inputEnabled = true;
return;
}
var targetSong:Song = targetSongNullable;
var targetVariation:Null<String> = currentVariation;
var targetDifficulty:Null<SongDifficulty> = targetSong.getDifficulty(currentDifficulty, currentVariation);
if (targetDifficulty == null)
{
FlxG.log.warn('WARN: could not find difficulty with id (${currentDifficulty})');
controls.active = true;
letterSort.inputEnabled = true;
FunkinSound.playOnce(Paths.sound('cancelMenu'));
return;
}
var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules);
// Seeing if I can do an animation...
curSelected = grpCapsules.members.indexOf(targetSong);
changeSelection(0);
targetSongID = currentCapsule?.freeplayData?.data.id ?? 'unknown';
}
// Play the confirm animation so the user knows they actually did something.
FunkinSound.playOnce(Paths.sound('confirmMenu'));
// if (dj != null) dj.confirm();
dj?.onConfirm();
new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
FlxG.switchState(() -> new ChartEditorState(
FlxG.switchState(() -> new StageEditorState(
{
targetSongId: targetSongID,
targetSongDifficulty: currentDifficulty,
targetSongVariation: currentVariation,
targetStageId: targetDifficulty.stage,
targetBfChar: targetDifficulty.characters.player,
targetGfChar: targetDifficulty.characters.girlfriend,
targetDadChar: targetDifficulty.characters.opponent
}));
});
return;
}
#end
}