tidy(preloader): guard clause readability change for updateProgressLeftText()
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@@ -904,35 +904,31 @@ class FunkinPreloader extends FlxBasePreloader
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function updateProgressLeftText(text:Null<String>):Void
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{
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if (progressLeftText != null)
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if (progressLeftText == null) return;
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if (text == null) progressLeftText.alpha = 0.0;
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else if (progressLeftText.text != text)
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{
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if (text == null)
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{
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progressLeftText.alpha = 0.0;
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}
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else if (progressLeftText.text != text)
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{
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// We have to keep updating the text format, because the font can take a frame or two to load.
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var progressLeftTextFormat = new TextFormat("DS-Digital", 32, Constants.COLOR_PRELOADER_BAR, true);
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progressLeftTextFormat.align = TextFormatAlign.LEFT;
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progressLeftText.defaultTextFormat = progressLeftTextFormat;
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progressLeftText.text = text;
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// We have to keep updating the text format, because the font can take a frame or two to load.
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var progressLeftTextFormat:TextFormat = new TextFormat("DS-Digital", 32, Constants.COLOR_PRELOADER_BAR, true);
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progressLeftTextFormat.align = TextFormatAlign.LEFT;
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progressLeftText.defaultTextFormat = progressLeftTextFormat;
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progressLeftText.text = text;
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dspText.defaultTextFormat = new TextFormat("Quantico", 20, 0x000000, false);
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dspText.text = 'DSP'; // fukin dum....
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dspText.textColor = 0x000000;
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dspText.defaultTextFormat = new TextFormat("Quantico", 20, 0x000000, false);
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dspText.text = 'DSP'; // fukin dum....
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dspText.textColor = 0x000000;
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fnfText.defaultTextFormat = new TextFormat("Quantico", 20, 0x000000, false);
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fnfText.text = 'FNF';
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fnfText.textColor = 0x000000;
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fnfText.defaultTextFormat = new TextFormat("Quantico", 20, 0x000000, false);
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fnfText.text = 'FNF';
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fnfText.textColor = 0x000000;
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enhancedText.defaultTextFormat = new TextFormat("Inconsolata Black", 16, Constants.COLOR_PRELOADER_BAR, false);
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enhancedText.text = 'ENHANCED';
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enhancedText.textColor = Constants.COLOR_PRELOADER_BAR;
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enhancedText.defaultTextFormat = new TextFormat("Inconsolata Black", 16, Constants.COLOR_PRELOADER_BAR, false);
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enhancedText.text = 'ENHANCED';
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enhancedText.textColor = Constants.COLOR_PRELOADER_BAR;
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stereoText.defaultTextFormat = new TextFormat("Inconsolata Bold", 36, Constants.COLOR_PRELOADER_BAR, false);
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stereoText.text = 'NATURAL STEREO';
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}
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stereoText.defaultTextFormat = new TextFormat("Inconsolata Bold", 36, Constants.COLOR_PRELOADER_BAR, false);
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stereoText.text = 'NATURAL STEREO';
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}
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}
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