Fix an issue where the sprite didn't respect render texture or stage matrix settings

This commit is contained in:
AbnormalPoof
2026-02-02 03:26:46 -07:00
committed by Hundrec
parent 9b0b273004
commit 29ac2ad58b
@@ -53,6 +53,9 @@ class MultiAnimateAtlasCharacter extends BaseCharacter
var mainTexture:FlxAnimateFrames = Paths.getAnimateAtlas(baseAssetPath, baseAssetLibrary, cast _data.atlasSettings);
textureList.push(mainTexture);
this.useRenderTexture = _data.atlasSettings.useRenderTexture;
this.applyStageMatrix = _data.atlasSettings.applyStageMatrix;
mainTexture.parent.destroyOnNoUse = false;
for (animation in _data.animations)