Fix an issue where the sprite didn't respect render texture or stage matrix settings
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@@ -53,6 +53,9 @@ class MultiAnimateAtlasCharacter extends BaseCharacter
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var mainTexture:FlxAnimateFrames = Paths.getAnimateAtlas(baseAssetPath, baseAssetLibrary, cast _data.atlasSettings);
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textureList.push(mainTexture);
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this.useRenderTexture = _data.atlasSettings.useRenderTexture;
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this.applyStageMatrix = _data.atlasSettings.applyStageMatrix;
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mainTexture.parent.destroyOnNoUse = false;
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for (animation in _data.animations)
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