Fix FunkinSoundTray.
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@@ -100,16 +100,15 @@ class FunkinSoundTray extends FlxSoundTray
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else if (!visible) moveTrayMakeVisible();
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}
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/**
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* Makes the little volume tray slide out.
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* This is usually called by SoundFrontEnd, rather than being called by us explicitly
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* (Which is why it's internals have been separated out a bit, for easier internal calling)
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*
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* @param up Whether the volume is increasing.
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*/
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override public function show(up:Bool = false):Void
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override function showIncrement():Void
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{
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moveTrayMakeVisible(up);
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moveTrayMakeVisible(true);
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saveVolumePreferences();
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}
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override function showDecrement():Void
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{
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moveTrayMakeVisible(false);
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saveVolumePreferences();
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}
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@@ -125,11 +124,6 @@ class FunkinSoundTray extends FlxSoundTray
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_bars[i].visible = i < getGlobalVolume(up);
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}
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/**
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* Calculates the volume with proper linear scaling, and returns it as an int.
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* @param up Whether the volume is increasing.
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* @return Int The volume as an int from 0 to 10.
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*/
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function getGlobalVolume(up:Bool = false):Int
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{
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var globalVolume:Int = Math.round(FlxG.sound.logToLinear(FlxG.sound.volume) * 10);
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