excellent looping issue
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@@ -72,6 +72,7 @@ class ResultState extends MusicBeatSubstate
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Reversed: false,
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OnComplete: function() {
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bfGfExcellent.anim.curFrame = 28;
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bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
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bfSHIT.anim.curFrame = 150;
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bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
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trace("repeated anim!!");
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