dadbattle hard/erect fix

This commit is contained in:
Cameron Taylor
2024-06-07 14:24:57 -04:00
parent 6fd030cb30
commit 34c91dae76
2 changed files with 5 additions and 2 deletions
+1 -1
Submodule assets updated: 4427687c48...d5ab93cb02
+4 -1
View File
@@ -285,7 +285,10 @@ class FreeplayState extends MusicBeatSubState
// Only display songs which actually have available difficulties for the current character.
var displayedVariations = song.getVariationsByCharId(currentCharacter);
trace(songId);
trace(displayedVariations);
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
trace(availableDifficultiesForSong);
if (availableDifficultiesForSong.length == 0) continue;
songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
@@ -2076,7 +2079,7 @@ class FreeplaySongData
this.songDifficulties = song.listDifficulties(null, variations, false, false);
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, variations);
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, null, variations);
if (songDifficulty == null) return;
this.songStartingBpm = songDifficulty.getStartingBPM();
this.songName = songDifficulty.songName;