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@@ -1082,7 +1082,7 @@ class PlayState extends MusicBeatSubState
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// And it was frame dependant which we don't like!!
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if (FlxG.sound.music.playing)
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{
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final audioDiff:Float = Math.round(Math.abs(Conductor.instance.songPosition - FlxG.sound.music.time));
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final audioDiff:Float = Math.round(Math.abs(FlxG.sound.music.time - (Conductor.instance.songPosition - Conductor.instance.combinedOffset)));
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if (audioDiff <= RESYNC_THRESHOLD)
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{
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// Only do neat & smooth lerps as long as the lerp doesn't fuck up and go WAY behind the music time triggering false resyncs
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