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This commit is contained in:
Kolo
2025-08-15 10:00:50 -05:00
committed by Abnormal
parent 51eec4522e
commit 4317f129e7
+1 -1
View File
@@ -1082,7 +1082,7 @@ class PlayState extends MusicBeatSubState
// And it was frame dependant which we don't like!!
if (FlxG.sound.music.playing)
{
final audioDiff:Float = Math.round(Math.abs(Conductor.instance.songPosition - FlxG.sound.music.time));
final audioDiff:Float = Math.round(Math.abs(FlxG.sound.music.time - (Conductor.instance.songPosition - Conductor.instance.combinedOffset)));
if (audioDiff <= RESYNC_THRESHOLD)
{
// Only do neat & smooth lerps as long as the lerp doesn't fuck up and go WAY behind the music time triggering false resyncs