cool note thingies
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@@ -0,0 +1,38 @@
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import haxe.io.Path;
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class NoteSplash extends FlxSprite
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{
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public function new(x:Float, y:Float, noteData:Int = 0):Void
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{
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super(x, y);
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frames = Paths.getSparrowAtlas('noteSplashes');
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animation.addByPrefix('note1-0', 'note impact 1 blue', 24, false);
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animation.addByPrefix('note2-0', 'note impact 1 green', 24, false);
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animation.addByPrefix('note0-0', 'note impact 1 purple', 24, false);
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animation.addByPrefix('note3-0', 'note impact 1 red', 24, false);
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animation.addByPrefix('note1-1', 'note impact 2 blue', 24, false);
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animation.addByPrefix('note2-1', 'note impact 2 green', 24, false);
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animation.addByPrefix('note0-1', 'note impact 2 purple', 24, false);
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animation.addByPrefix('note3-1', 'note impact 2 red', 24, false);
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animation.play('note' + noteData + '-' + FlxG.random.int(0, 1));
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animation.curAnim.frameRate += FlxG.random.int(-2, 2);
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updateHitbox();
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offset.set(width * 0.3, height * 0.3);
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}
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override function update(elapsed:Float)
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{
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if (animation.curAnim.finished)
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kill();
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super.update(elapsed);
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}
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}
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+15
-2
@@ -1792,7 +1792,7 @@ class PlayState extends MusicBeatState
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var endingSong:Bool = false;
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private function popUpScore(strumtime:Float):Void
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private function popUpScore(strumtime:Float, daNote:Note):Void
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{
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var noteDiff:Float = Math.abs(strumtime - Conductor.songPosition);
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// boyfriend.playAnim('hey');
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@@ -1810,20 +1810,33 @@ class PlayState extends MusicBeatState
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var daRating:String = "sick";
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var isSick:Bool = true;
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if (noteDiff > Conductor.safeZoneOffset * 0.9)
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{
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daRating = 'shit';
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score = 50;
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isSick = false; // shitty copypaste on this literally just because im lazy and tired lol!
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}
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else if (noteDiff > Conductor.safeZoneOffset * 0.75)
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{
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daRating = 'bad';
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score = 100;
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isSick = false;
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}
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else if (noteDiff > Conductor.safeZoneOffset * 0.2)
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{
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daRating = 'good';
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score = 200;
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isSick = false;
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}
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if (isSick)
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{
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var noteSplash:NoteSplash = new NoteSplash(daNote.x, daNote.y, daNote.noteData);
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add(noteSplash);
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noteSplash.cameras = [camHUD];
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}
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songScore += score;
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@@ -2272,7 +2285,7 @@ class PlayState extends MusicBeatState
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{
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if (!note.isSustainNote)
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{
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popUpScore(note.strumTime);
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popUpScore(note.strumTime, note);
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combo += 1;
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}
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@@ -0,0 +1,9 @@
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package ui;
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class SettingsMenu extends ui.OptionsState.Page
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{
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public function new()
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{
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super();
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}
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}
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