Re-export the Title Screen text to texture atlas

This commit is contained in:
AbnormalPoof
2026-02-13 20:33:39 -07:00
committed by Hundrec
parent e5a47aa74d
commit 49846dbc13
2 changed files with 11 additions and 12 deletions
+2 -2
View File
@@ -154,8 +154,8 @@
"assets/preload/images/soundtray/",
"assets/preload/images/stageBuild/",
"assets/preload/images/storymenu/titles/",
"assets/preload/images/titleEnter.png",
"assets/preload/images/titleEnter_mobile.png",
"assets/preload/images/title-screen-text/spritemap1.png",
"assets/preload/images/title-screen-text-mobile/spritemap1.png",
"assets/preload/images/ui/popup/pixel/*",
"assets/shared/images/characters/abotPixel/*",
"assets/shared/images/characters/bfPixel.png",
+9 -10
View File
@@ -93,16 +93,15 @@ class TitleState extends MusicBeatState
add(logoBl);
add(gfDance);
#if mobile
// shift it a bit more to the left on mobile!!
titleText = new FunkinSprite(50 + (FullScreenScaleMode.gameCutoutSize.x / 2), FlxG.height * 0.8);
titleText.frames = Paths.getSparrowAtlas('titleEnter_mobile');
#else
titleText = new FunkinSprite(100 + (FullScreenScaleMode.gameCutoutSize.x / 2), FlxG.height * 0.8);
titleText.frames = Paths.getSparrowAtlas('titleEnter');
#end
titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
var titleTextPath:String = 'title-screen-text' #if mobile + '-mobile' #end;
// On mobile, the text is shifted more to the left to center it properly.
titleText = FunkinSprite.createTextureAtlas(#if mobile 50 #else 100 #end + (FullScreenScaleMode.gameCutoutSize.x / 2), FlxG.height * 0.8, titleTextPath,
{
cacheOnLoad: true
});
titleText.anim.addByFrameLabel('idle', "Idle", 24);
titleText.anim.addByFrameLabel('press', "Confirm", 24);
titleText.animation.play('idle');
titleText.updateHitbox();
titleText.shader = swagShader.shader;