fix shit after rebase

This commit is contained in:
anysad
2025-10-06 21:21:09 +03:00
committed by sector-a
parent 26dbf918cc
commit 4ca0e0deb5
3 changed files with 20 additions and 9 deletions
@@ -71,7 +71,7 @@ class CharSelectSubState extends MusicBeatSubState
var transitionGradient:FlxSprite = new FlxSprite(0, 0);
var curChar(default, set):String = Constants.DEFAULT_CHARACTER;
var rememberedChar:String;
var nametag:Nametag = new Nametag();
var nametag:Nametag = new Nametag(Constants.DEFAULT_CHARACTER);
var camFollow:FlxObject = new FlxObject(0, 0, 1, 1);
var autoFollow:Bool = false;
var availableChars:Map<Int, String> = new Map<Int, String>();
@@ -95,14 +95,14 @@ class CharSelectSubState extends MusicBeatSubState
var bopInfo:Null<Null<FramesJSFLInfo>>;
// var blackScreen:FunkinSprite;
var charHitbox:FlxObject;
var charHitbox:FlxObject = new FlxObject();
var cutoutSize:Float = 0;
public function new(?params:CharSelectSubStateParams)
{
super();
rememberedChar = params?.character;
rememberedChar = params?.character ?? Constants.DEFAULT_CHARACTER;
loadAvailableCharacters();
}
@@ -134,8 +134,6 @@ class CharSelectSubState extends MusicBeatSubState
{
super.create();
loadAvailableCharacters();
cutoutSize = FullScreenScaleMode.gameCutoutSize.x / 2;
bopInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/iconBopInfo/iconBopInfo.txt"));
@@ -496,7 +494,7 @@ class CharSelectSubState extends MusicBeatSubState
}
var grpIcons:FlxSpriteGroup = new FlxSpriteGroup();
var grpHitboxes:FlxTypedGroup<FlxObject>;
var grpHitboxes:FlxTypedGroup<FlxObject> = new FlxTypedGroup<FlxObject>();
var grpXSpread(default, set):Float = 107;
var grpYSpread(default, set):Float = 127;
var nonLocks = [];
@@ -504,7 +502,6 @@ class CharSelectSubState extends MusicBeatSubState
function initLocks():Void
{
add(grpIcons);
grpHitboxes = new FlxTypedGroup<FlxObject>();
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSpriteGroup, ["x", "y"]));
// FlxG.debugger.track(grpIcons, "iconGrp");
@@ -923,7 +920,8 @@ class CharSelectSubState extends MusicBeatSubState
cursorY = -1;
}
if (availableChars.exists(getCurrentSelected()) && Save.instance.charactersSeen.contains(availableChars[getCurrentSelected()]))
if (availableChars.exists(getCurrentSelected())
&& PlayerRegistry.instance.isCharacterSeen(availableChars[getCurrentSelected()] ?? Constants.DEFAULT_CHARACTER))
{
var charId = availableChars.get(getCurrentSelected());
if (charId != null) curChar = charId;
@@ -1172,6 +1170,7 @@ class CharSelectSubState extends MusicBeatSubState
if (autoFollow && !pressedSelect && memb.animation.curAnim?.name != 'idle')
{
memb.animation.play("confirm", false, true);
@:nullSafety(Off)
var onFinish:String->Void = null;
onFinish = (_) -> {
member.animation.play('idle');
@@ -91,7 +91,18 @@ class IntroSubState extends MusicBeatSubState
if (vid != null)
{
vid.zIndex = 0;
vid.active = false;
vid.bitmap?.onEncounteredError.add(function(msg:String):Void {
trace('[VLC] Encountered an error: $msg');
onLightsEnd();
});
vid.bitmap?.onEndReached.add(onLightsEnd);
vid.bitmap?.onFormatSetup.add(() -> {
vid?.setGraphicSize(FlxG.initialWidth, FlxG.initialHeight);
vid?.updateHitbox();
vid.screenCenter();
});
add(vid);
if (vid.load(filePath)) vid.play();
+2 -1
View File
@@ -14,7 +14,7 @@ class Nametag extends FlxSprite
var midpointY(default, set):Float = 100;
var mosaicShader:MosaicEffect;
var currentMosaicSequence:Sequence;
var currentMosaicSequence:Null<Sequence>;
public function new(?x:Float = 0, ?y:Float = 0, character:String)
{
@@ -68,6 +68,7 @@ class Nametag extends FlxSprite
// Forcibly reset the shader to prevent overlapping blur sequences
mosaicShader.setBlockSize(1, 1);
currentMosaicSequence.destroy();
@:nullSafety(Off)
currentMosaicSequence = null;
}