fix shit after rebase
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@@ -71,7 +71,7 @@ class CharSelectSubState extends MusicBeatSubState
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var transitionGradient:FlxSprite = new FlxSprite(0, 0);
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var curChar(default, set):String = Constants.DEFAULT_CHARACTER;
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var rememberedChar:String;
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var nametag:Nametag = new Nametag();
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var nametag:Nametag = new Nametag(Constants.DEFAULT_CHARACTER);
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var camFollow:FlxObject = new FlxObject(0, 0, 1, 1);
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var autoFollow:Bool = false;
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var availableChars:Map<Int, String> = new Map<Int, String>();
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@@ -95,14 +95,14 @@ class CharSelectSubState extends MusicBeatSubState
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var bopInfo:Null<Null<FramesJSFLInfo>>;
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// var blackScreen:FunkinSprite;
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var charHitbox:FlxObject;
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var charHitbox:FlxObject = new FlxObject();
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var cutoutSize:Float = 0;
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public function new(?params:CharSelectSubStateParams)
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{
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super();
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rememberedChar = params?.character;
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rememberedChar = params?.character ?? Constants.DEFAULT_CHARACTER;
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loadAvailableCharacters();
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}
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@@ -134,8 +134,6 @@ class CharSelectSubState extends MusicBeatSubState
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{
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super.create();
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loadAvailableCharacters();
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cutoutSize = FullScreenScaleMode.gameCutoutSize.x / 2;
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bopInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/iconBopInfo/iconBopInfo.txt"));
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@@ -496,7 +494,7 @@ class CharSelectSubState extends MusicBeatSubState
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}
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var grpIcons:FlxSpriteGroup = new FlxSpriteGroup();
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var grpHitboxes:FlxTypedGroup<FlxObject>;
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var grpHitboxes:FlxTypedGroup<FlxObject> = new FlxTypedGroup<FlxObject>();
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var grpXSpread(default, set):Float = 107;
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var grpYSpread(default, set):Float = 127;
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var nonLocks = [];
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@@ -504,7 +502,6 @@ class CharSelectSubState extends MusicBeatSubState
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function initLocks():Void
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{
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add(grpIcons);
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grpHitboxes = new FlxTypedGroup<FlxObject>();
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FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSpriteGroup, ["x", "y"]));
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// FlxG.debugger.track(grpIcons, "iconGrp");
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@@ -923,7 +920,8 @@ class CharSelectSubState extends MusicBeatSubState
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cursorY = -1;
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}
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if (availableChars.exists(getCurrentSelected()) && Save.instance.charactersSeen.contains(availableChars[getCurrentSelected()]))
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if (availableChars.exists(getCurrentSelected())
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&& PlayerRegistry.instance.isCharacterSeen(availableChars[getCurrentSelected()] ?? Constants.DEFAULT_CHARACTER))
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{
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var charId = availableChars.get(getCurrentSelected());
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if (charId != null) curChar = charId;
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@@ -1172,6 +1170,7 @@ class CharSelectSubState extends MusicBeatSubState
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if (autoFollow && !pressedSelect && memb.animation.curAnim?.name != 'idle')
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{
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memb.animation.play("confirm", false, true);
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@:nullSafety(Off)
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var onFinish:String->Void = null;
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onFinish = (_) -> {
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member.animation.play('idle');
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@@ -91,7 +91,18 @@ class IntroSubState extends MusicBeatSubState
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if (vid != null)
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{
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vid.zIndex = 0;
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vid.active = false;
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vid.bitmap?.onEncounteredError.add(function(msg:String):Void {
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trace('[VLC] Encountered an error: $msg');
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onLightsEnd();
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});
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vid.bitmap?.onEndReached.add(onLightsEnd);
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vid.bitmap?.onFormatSetup.add(() -> {
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vid?.setGraphicSize(FlxG.initialWidth, FlxG.initialHeight);
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vid?.updateHitbox();
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vid.screenCenter();
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});
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add(vid);
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if (vid.load(filePath)) vid.play();
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@@ -14,7 +14,7 @@ class Nametag extends FlxSprite
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var midpointY(default, set):Float = 100;
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var mosaicShader:MosaicEffect;
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var currentMosaicSequence:Sequence;
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var currentMosaicSequence:Null<Sequence>;
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public function new(?x:Float = 0, ?y:Float = 0, character:String)
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{
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@@ -68,6 +68,7 @@ class Nametag extends FlxSprite
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// Forcibly reset the shader to prevent overlapping blur sequences
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mosaicShader.setBlockSize(1, 1);
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currentMosaicSequence.destroy();
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@:nullSafety(Off)
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currentMosaicSequence = null;
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}
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