Adjust Mobile compiling guide docs
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@@ -12,7 +12,7 @@ Check [COMPILING.md](./COMPILING.md) if you haven’t done that yet.
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setx ANDROID_HOME "C:\path\to\your\folder" /M
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```
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3. Download [Android Studio Command-line Tools](https://developer.android.com/studio#command-line-tools-only).
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4. Extract the ZIP into your folder from step 1.
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4. Extract the ZIP into your folder from step 0.
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5. (Optional) Close and reopen the terminal if needed.
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6. Run:
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```bash
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@@ -69,10 +69,10 @@ Check [COMPILING.md](./COMPILING.md) if you haven’t done that yet.
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```
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## iOS
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Note that you can only build the game for iOS on a computer running MacOS.
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Note that you can only build the game for iOS on a computer running macOS.
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0. Build the game for desktop to make sure everything works. Check [COMPILING.md](./COMPILING.md).
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1. Get Xcode from the app store on your MacOS Machine.
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1. Get Xcode from the app store on your macOS Machine.
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2. Download the iPhone SDK (First thing that pops up in Xcode)
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3. Open up a terminal tab and run `lime test ios -xcode`
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4. You will need to sign your own copy in order to run the game with a real iOS device! That requires an Apple Developer account, sorry!
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@@ -81,11 +81,11 @@ Note that you can only build the game for iOS on a computer running MacOS.
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### iOS Troubleshooting
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- **A required plugin failed to load. Please ensure system content is up-to-date — try running 'xcodebuild -runFirstLaunch'.**
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Make sure you have the iOS SDK isntalled, see Step 2.
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Make sure you have the iOS SDK installed, see Step 2.
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- **error: No Accounts: Add a new account in Accounts settings. (in target 'Funkin' from project 'Funkin')**
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Open XCode, press CMD+, to open Settings, select Accounts, add an Apple ID.
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Open Xcode, press CMD+, to open Settings, select Accounts, add an Apple ID.
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- error: No Account for Team "Z7G7AVNGSH". Add a new account in Accounts settings or verify that your accounts have valid credentials.
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