Adjust Mobile compiling guide docs

This commit is contained in:
Infinite-SUDO67
2026-07-24 00:12:45 +08:00
committed by Hundrec
parent 423d80059c
commit 4ff781bd3a
+5 -5
View File
@@ -12,7 +12,7 @@ Check [COMPILING.md](./COMPILING.md) if you haven’t done that yet.
setx ANDROID_HOME "C:\path\to\your\folder" /M
```
3. Download [Android Studio Command-line Tools](https://developer.android.com/studio#command-line-tools-only).
4. Extract the ZIP into your folder from step 1.
4. Extract the ZIP into your folder from step 0.
5. (Optional) Close and reopen the terminal if needed.
6. Run:
```bash
@@ -69,10 +69,10 @@ Check [COMPILING.md](./COMPILING.md) if you haven’t done that yet.
```
## iOS
Note that you can only build the game for iOS on a computer running MacOS.
Note that you can only build the game for iOS on a computer running macOS.
0. Build the game for desktop to make sure everything works. Check [COMPILING.md](./COMPILING.md).
1. Get Xcode from the app store on your MacOS Machine.
1. Get Xcode from the app store on your macOS Machine.
2. Download the iPhone SDK (First thing that pops up in Xcode)
3. Open up a terminal tab and run `lime test ios -xcode`
4. You will need to sign your own copy in order to run the game with a real iOS device! That requires an Apple Developer account, sorry!
@@ -81,11 +81,11 @@ Note that you can only build the game for iOS on a computer running MacOS.
### iOS Troubleshooting
- **A required plugin failed to load. Please ensure system content is up-to-date — try running 'xcodebuild -runFirstLaunch'.**
Make sure you have the iOS SDK isntalled, see Step 2.
Make sure you have the iOS SDK installed, see Step 2.
- **error: No Accounts: Add a new account in Accounts settings. (in target 'Funkin' from project 'Funkin')**
Open XCode, press CMD+, to open Settings, select Accounts, add an Apple ID.
Open Xcode, press CMD+, to open Settings, select Accounts, add an Apple ID.
- error: No Account for Team "Z7G7AVNGSH". Add a new account in Accounts settings or verify that your accounts have valid credentials.