Fix idling difficulty position in FreeplayState.
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@@ -1747,7 +1747,7 @@ class FreeplayState extends MusicBeatSubState
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if (diff == null || diff.difficultyId != currentDifficulty) continue;
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if (!TouchUtil.overlaps(diff, funnyCam))
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{
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diff.x = 90;
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diff.x = 90 + (CUTOUT_WIDTH * DJ_POS_MULTI);
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break;
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}
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draggingDifficulty = true;
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