rank anim only plays when entering freeplay or changing difficulties
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@@ -2039,7 +2039,7 @@ class FreeplayState extends MusicBeatSubState
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* @param force
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* @param capsuleAnim
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*/
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function changeDiff(change:Int = 0, force:Bool = false, capsuleAnim:Bool = false):Void
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function changeDiff(change:Int = 0, force:Bool = false, capsuleAnim:Bool = true):Void
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{
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if (busy) return;
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@@ -2131,7 +2131,7 @@ class FreeplayState extends MusicBeatSubState
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intendedCompletion = songScore == null ? 0.0 : Math.max(0,
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((songScore.tallies.sick + songScore.tallies.good - songScore.tallies.missed) / songScore.tallies.totalNotes));
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rememberedDifficulty = currentDifficulty;
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grpCapsules.members[curSelected].refreshDisplay((prepForNewRank == true) ? false : true);
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grpCapsules.members[curSelected].refreshDisplay(capsuleAnim);
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}
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else
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{
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@@ -2543,8 +2543,8 @@ class FreeplayState extends MusicBeatSubState
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intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick +
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songScore.tallies.good - songScore.tallies.missed) / songScore.tallies.totalNotes);
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rememberedSongId = daSongCapsule.freeplayData.data.id;
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changeDiff();
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daSongCapsule.refreshDisplay((prepForNewRank == true) ? false : true);
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changeDiff(0, false, false);
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daSongCapsule.refreshDisplay(false);
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}
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else
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{
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