gameover fix
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@@ -132,11 +132,11 @@ class GameOverSubState extends MusicBeatSubState
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if (boyfriend.hasAnimation('fakeoutDeath') && FlxG.random.bool((1 / 4096) * 100))
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{
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boyfriend.playAnimation('fakeoutDeath', true, true);
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boyfriend.playAnimation('fakeoutDeath', true, false);
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}
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else
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{
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boyfriend.playAnimation('firstDeath', true, true);
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boyfriend.playAnimation('firstDeath', true, false); // ignoreOther is set to FALSE since you WANT to be able to mash and confirm game over!
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// Play the "blue balled" sound. May play a variant if one has been assigned.
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playBlueBalledSFX();
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}
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