fix: Pause state not being properly set during cutscenes
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@@ -1370,7 +1370,6 @@ class PlayState extends MusicBeatSubState
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if (!event.eventCanceled)
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{
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shouldSubstatePause = true;
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persistentUpdate = false;
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persistentDraw = true;
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@@ -1423,6 +1422,7 @@ class PlayState extends MusicBeatSubState
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FlxTransitionableState.skipNextTransOut = true;
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pauseSubState.camera = cam;
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persistentUpdate = false;
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shouldSubstatePause = true;
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openSubState(pauseSubState);
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}
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