fix: Pause state not being properly set during cutscenes

This commit is contained in:
Hyper_
2025-12-15 16:28:44 -05:00
committed by Hundrec
parent 5464394dff
commit 6c905a59c8
+1 -1
View File
@@ -1370,7 +1370,6 @@ class PlayState extends MusicBeatSubState
if (!event.eventCanceled)
{
shouldSubstatePause = true;
persistentUpdate = false;
persistentDraw = true;
@@ -1423,6 +1422,7 @@ class PlayState extends MusicBeatSubState
FlxTransitionableState.skipNextTransOut = true;
pauseSubState.camera = cam;
persistentUpdate = false;
shouldSubstatePause = true;
openSubState(pauseSubState);
}