Implement Week 6 characters, and pixel A-Bot visualizer.

This commit is contained in:
EliteMasterEric
2025-02-03 18:21:07 -05:00
committed by Cameron Taylor
parent b5bb09a2f7
commit 7100ff0ba3
2 changed files with 19 additions and 13 deletions
+1 -1
Submodule assets updated: 05f17d2ead...c5263b3d3f
+18 -12
View File
@@ -1,5 +1,6 @@
package funkin.audio.visualize;
import funkin.graphics.FunkinSprite;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
@@ -18,35 +19,40 @@ class ABotVis extends FlxTypedSpriteGroup<FlxSprite>
public var snd:FlxSound;
public function new(snd:FlxSound)
// TODO: Make the sprites easier to soft code.
public function new(snd:FlxSound, pixel:Bool)
{
super();
this.snd = snd;
// vis = new VisShit(snd);
// vis.snd = snd;
var visCount = pixel ? (7 + 1) : (7 + 1);
var visScale = pixel ? 6 : 1;
var visFrms:FlxAtlasFrames = Paths.getSparrowAtlas('aBotViz');
var visFrms:FlxAtlasFrames = Paths.getSparrowAtlas(pixel ? 'characters/abotPixel/aBotVizPixel' : 'characters/abot/aBotViz');
// these are the differences in X position, from left to right
var positionX:Array<Float> = [0, 59, 56, 66, 54, 52, 51];
var positionY:Array<Float> = [0, -8, -3.5, -0.4, 0.5, 4.7, 7];
var positionX:Array<Float> = pixel ? [0, 7 * 6, 8 * 6, 9 * 6, 10 * 6, 8 * 6, 7 * 6] : [0, 59, 56, 66, 54, 52, 51];
var positionY:Array<Float> = pixel ? [0, -2 * 6, -1 * 6, 0, 0, 1 * 6, 2 * 6] : [0, -8, -3.5, -0.4, 0.5, 4.7, 7];
for (lol in 1...8)
for (index in 1...visCount)
{
// pushes initial value
volumes.push(0.0);
var sum = function(num:Float, total:Float) return total += num;
var posX:Float = positionX.slice(0, lol).fold(sum, 0);
var posY:Float = positionY.slice(0, lol).fold(sum, 0);
var viz:FlxSprite = new FlxSprite(posX, posY);
// Sum the offsets up to the current index
var sum = function(num:Float, total:Float) return total += num;
var posX:Float = positionX.slice(0, index).fold(sum, 0);
var posY:Float = positionY.slice(0, index).fold(sum, 0);
var viz:FunkinSprite = new FunkinSprite(posX, posY);
viz.frames = visFrms;
viz.antialiasing = pixel ? false : true;
viz.scale.set(visScale, visScale);
add(viz);
var visStr = 'viz';
viz.animation.addByPrefix('VIZ', visStr + lol, 0);
viz.animation.addByPrefix('VIZ', '$visStr${index}0', 0);
viz.animation.play('VIZ', false, false, 6);
}
}