Scoring rework: Reduce health given by hold notes by 20%.
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Cameron Taylor
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commit
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@@ -463,7 +463,7 @@ class Constants
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/**
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* The amount of health the player gains, while holding a hold note, per second.
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*/
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public static final HEALTH_HOLD_BONUS_PER_SECOND:Float = 7.5 / 100.0 * HEALTH_MAX; // +7.5% / second
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public static final HEALTH_HOLD_BONUS_PER_SECOND:Float = 6.0 / 100.0 * HEALTH_MAX; // +6.0% / second
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/**
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* The amount of health the player loses upon missing a note.
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