"scoreable = false" should stop hold notes from GRANTING points too.
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@@ -2847,7 +2847,7 @@ class PlayState extends MusicBeatSubState
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if (holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0)
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{
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// Grant the player health.
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if (!isBotPlayMode)
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if (!isBotPlayMode && holdNote.scoreable)
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{
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health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed;
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songScore += Std.int(Constants.SCORE_HOLD_BONUS_PER_SECOND * elapsed);
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