spare some script class pie for sparrow dawg
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@@ -36,6 +36,7 @@ import funkin.ui.FullScreenScaleMode;
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import funkin.ui.MusicBeatSubState;
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import funkin.ui.story.StoryMenuState;
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import funkin.util.HapticUtil;
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import funkin.modding.base.ScriptedFunkinSprite;
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#if FEATURE_NEWGROUNDS
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import funkin.api.newgrounds.Medals;
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#end
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@@ -279,7 +280,16 @@ class ResultState extends MusicBeatSubState
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// Add to the scene.
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add(animation);
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case 'sparrow':
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var animation:FunkinSprite = FunkinSprite.createSparrow(offsets[0] + (FullScreenScaleMode.gameCutoutSize.x / 2), offsets[1], animPath);
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@:nullSafety(Off)
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var animation:FunkinSprite = null;
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if (animData.scriptClass != null) animation = ScriptedFunkinSprite.init(animData.scriptClass,
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offsets[0] + (FullScreenScaleMode.gameCutoutSize.x / 2), offsets[1]);
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else
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animation = FunkinSprite.createSparrow(offsets[0] + (FullScreenScaleMode.gameCutoutSize.x / 2), offsets[1], animPath);
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if (animation == null) continue;
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animation.animation.addByPrefix('idle', '', 24, false, false, false);
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if (animData.loopFrame != null)
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