Prevent death on time travelling
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@@ -3090,24 +3090,23 @@ class PlayState extends MusicBeatSubState
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if ((FlxG.keys.justPressed.NINE #if FEATURE_TOUCH_CONTROLS || (TouchUtil.justPressed && TouchUtil.overlapsComplex(iconP1)) #end)
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&& iconP1 != null) iconP1.toggleOldIcon();
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#if FEATURE_DEBUG_FUNCTIONS
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// PAGEUP: Skip forward two sections.
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// SHIFT+PAGEUP: Skip forward twenty sections.
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if (FlxG.keys.justPressed.PAGEUP) changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2);
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// PAGEDOWN: Skip backward two section. Doesn't replace notes.
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// SHIFT+PAGEDOWN: Skip backward twenty sections.
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if (FlxG.keys.justPressed.PAGEDOWN) changeSection(FlxG.keys.pressed.SHIFT ? -20 : -2);
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#else
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if (isChartingMode)
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final isDebug:Bool = #if FEATURE_DEBUG_FUNCTIONS true #else false #end;
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if (isChartingMode || isDebug)
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{
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// PAGEUP: Skip forward two sections.
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// SHIFT+PAGEUP: Skip forward twenty sections.
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if (FlxG.keys.justPressed.PAGEUP) changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2);
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if (FlxG.keys.justPressed.PAGEUP)
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{
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changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2, true);
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}
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// PAGEDOWN: Skip backward two section. Doesn't replace notes.
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// SHIFT+PAGEDOWN: Skip backward twenty sections.
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if (FlxG.keys.justPressed.PAGEDOWN) changeSection(FlxG.keys.pressed.SHIFT ? -20 : -2);
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if (FlxG.keys.justPressed.PAGEDOWN)
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{
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changeSection(FlxG.keys.pressed.SHIFT ? -20 : -2, true);
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}
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}
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#end
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}
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/**
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@@ -3896,7 +3895,7 @@ class PlayState extends MusicBeatSubState
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* Accounts for BPM changes, does not prevent death from skipped notes.
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* @param sections The number of sections to jump, negative to go backwards.
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*/
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function changeSection(sections:Int):Void
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function changeSection(sections:Int, preventDeath:Bool = false):Void
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{
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// FlxG.sound.music.pause();
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@@ -3913,7 +3912,7 @@ class PlayState extends MusicBeatSubState
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handleSkippedNotes();
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SongEventRegistry.handleSkippedEvents(songEvents, Conductor.instance.songPosition);
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// regenNoteData(FlxG.sound.music.time);
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if (FlxG.sound.music != null && FlxG.sound.music.playing && preventDeath) regenNoteData(FlxG.sound.music.time);
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Conductor.instance.update(FlxG.sound?.music?.time ?? 0.0);
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