use controls.active instead of busy for FreeplayState
This commit is contained in:
@@ -324,7 +324,7 @@ class Controls extends FlxActionSet
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inline function get_VOLUME_MUTE()
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return _volume_mute.check();
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public function new(name, scheme:KeyboardScheme = null)
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public function new(name, ?scheme:KeyboardScheme)
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{
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super(name);
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@@ -372,7 +372,7 @@ class Controls extends FlxActionSet
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setKeyboardScheme(scheme, false);
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}
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override function update()
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override function update():Void
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{
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super.update();
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}
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@@ -197,8 +197,8 @@ class FreeplayState extends MusicBeatSubState
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var letterSort:LetterSort;
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var exitMovers:ExitMoverData = new Map();
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var diffSelLeft:Null<DifficultySelector> = null;
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var diffSelRight:Null<DifficultySelector> = null;
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var diffSelLeft:DifficultySelector;
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var diffSelRight:DifficultySelector;
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var exitMoversCharSel:ExitMoverData = new Map();
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@@ -316,6 +316,7 @@ class FreeplayState extends MusicBeatSubState
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funnyCam = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
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grpCapsules = new FlxTypedGroup<SongMenuItem>();
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grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
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difficultyDots = new FlxTypedSpriteGroup<DifficultyDot>(203, 170);
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letterSort = new LetterSort((CUTOUT_WIDTH * SONGS_POS_MULTI) + 400, 75);
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rankBg = new FunkinSprite(0, 0);
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@@ -328,6 +329,10 @@ class FreeplayState extends MusicBeatSubState
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charSelectHint = new FlxText(-40, 18, FlxG.width - 8 - 8, 'Press [ LOL ] to change characters', 32);
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backingImage = FunkinSprite.create(backingCard.pinkBack.width * 0.74, 0, styleData == null ? 'freeplay/freeplayBGweek1-bf' : styleData.getBgAssetKey());
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// TODO: refactor DifficultySelector to *not* use `this` as input? Handle it's animations and style data in different manner
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diffSelLeft = new DifficultySelector((CUTOUT_WIDTH * DJ_POS_MULTI) + 20, grpDifficulties.y - 10, false, controls, styleData);
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diffSelRight = new DifficultySelector((CUTOUT_WIDTH * DJ_POS_MULTI) + 325, grpDifficulties.y - 10, true, controls, styleData);
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}
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override function create():Void
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@@ -355,7 +360,7 @@ class FreeplayState extends MusicBeatSubState
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#end
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// Block input until the intro finishes.
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busy = true;
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controls.active = false;
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// Add a null entry that represents the RANDOM option
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songs.push(null);
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@@ -662,20 +667,11 @@ class FreeplayState extends MusicBeatSubState
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wait: 0.1
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});
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diffSelLeft = new DifficultySelector(this, (CUTOUT_WIDTH * DJ_POS_MULTI) + 20, grpDifficulties.y - 10, false, controls, styleData);
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diffSelRight = new DifficultySelector(this, (CUTOUT_WIDTH * DJ_POS_MULTI) + 325, grpDifficulties.y - 10, true, controls, styleData);
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diffSelLeft.visible = false;
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add(diffSelLeft);
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if (diffSelLeft != null)
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{
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diffSelLeft.visible = false;
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add(diffSelLeft);
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}
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if (diffSelRight != null)
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{
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diffSelRight.visible = false;
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add(diffSelRight);
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}
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diffSelRight.visible = false;
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add(diffSelRight);
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// putting these here to fix the layering
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add(overhangStuff);
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@@ -691,14 +687,13 @@ class FreeplayState extends MusicBeatSubState
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// be careful not to "add()" things in here unless it's to a group that's already added to the state
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// otherwise it won't be properly attatched to funnyCamera (relavent code should be at the bottom of create())
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var onDJIntroDone = function() {
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busy = false;
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var onDJIntroDone:Void->Void = function() {
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controls.active = true;
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// when boyfriend hits dat shiii
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albumRoll.playIntro();
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var daSong = currentCapsule.freeplayData;
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albumRoll.albumId = daSong?.data.getAlbumId(currentDifficulty, currentVariation);
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albumRoll.albumId = currentCapsule.freeplayData?.data.getAlbumId(currentDifficulty, currentVariation);
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if (!fromCharSelect)
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{
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@@ -721,30 +716,26 @@ class FreeplayState extends MusicBeatSubState
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FlxTween.cancelTweensOf(diff);
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FlxTween.tween(diff, {x: (CUTOUT_WIDTH * DJ_POS_MULTI) + 90}, 0.6, {ease: FlxEase.quartOut});
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diff.y = 80;
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final isCurrentDiff:Bool = diff == currentDifficultySprite;
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diff.visible = isCurrentDiff;
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diff.visible = diff == currentDifficultySprite;
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}
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FlxTween.tween(grpDifficulties, {x: (CUTOUT_WIDTH * DJ_POS_MULTI) + 90}, 0.6, {ease: FlxEase.quartOut});
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if (diffSelLeft != null) diffSelLeft.visible = true;
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if (diffSelRight != null) diffSelRight.visible = true;
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diffSelLeft.visible = true;
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diffSelRight.visible = true;
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letterSort.visible = true;
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if (diffSelLeft != null && diffSelRight != null)
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{
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exitMovers.set([diffSelLeft, diffSelRight],
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{
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x: -diffSelLeft.width * 2,
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speed: 0.26
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});
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exitMovers.set([diffSelLeft, diffSelRight],
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{
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x: -diffSelLeft.width * 2,
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speed: 0.26
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});
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exitMoversCharSel.set([diffSelLeft, diffSelRight],
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{
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y: -270,
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speed: 0.8,
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wait: 0.1
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});
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}
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exitMoversCharSel.set([diffSelLeft, diffSelRight],
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{
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y: -270,
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speed: 0.8,
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wait: 0.1
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});
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new FlxTimer().start(1 / 24, function(handShit) {
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fnfHighscoreSpr.visible = true;
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@@ -1011,7 +1002,7 @@ class FreeplayState extends MusicBeatSubState
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function rankAnimStart(fromResults:FromResultsParams, capsuleToRank:SongMenuItem):Void
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{
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busy = true;
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controls.active = false;
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// We get the current selected capsule, in-case someone changes the song selection during a timer
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capsuleToRank.sparkle.alpha = 0;
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// capsuleToRank.forcePosition();
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@@ -1232,7 +1223,7 @@ class FreeplayState extends MusicBeatSubState
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capsule.cameras = [funnyCam];
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// NOW we can interact with the menu
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busy = false;
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controls.active = true;
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capsule.sparkle.alpha = 0.7;
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playCurSongPreview(capsule);
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}, null);
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@@ -1391,7 +1382,7 @@ class FreeplayState extends MusicBeatSubState
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return;
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}
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busy = true;
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controls.active = false;
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FunkinSound.playOnce(Paths.sound('confirmMenu'));
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@@ -1410,7 +1401,7 @@ class FreeplayState extends MusicBeatSubState
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function transitionToCharSelect():Void
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{
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busy = true;
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controls.active = false;
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var transitionGradient = new FlxSprite(0, 720).loadGraphic(Paths.image('freeplay/transitionGradient'));
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transitionGradient.scale.set(1280, 1);
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transitionGradient.updateHitbox();
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@@ -1473,7 +1464,7 @@ class FreeplayState extends MusicBeatSubState
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function enterFromCharSel():Void
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{
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busy = true;
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controls.active = false;
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if (_parentState != null) _parentState.persistentDraw = false;
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var transitionGradient = new FlxSprite(0, 720).loadGraphic(Paths.image('freeplay/transitionGradient'));
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@@ -1527,7 +1518,7 @@ class FreeplayState extends MusicBeatSubState
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{
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capsule.doLerp = true;
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fromCharSelect = false;
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busy = false;
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controls.active = true;
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}
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}
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});
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@@ -1538,11 +1529,6 @@ class FreeplayState extends MusicBeatSubState
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var spamTimer:Float = 0;
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var spamming:Bool = false;
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/**
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* If true, disable interaction with the interface.
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*/
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public var busy:Bool = false;
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var originalPos:FlxPoint = new FlxPoint();
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var hintTimer:Float = 0;
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@@ -1558,12 +1544,12 @@ class FreeplayState extends MusicBeatSubState
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#if FEATURE_TOUCH_CONTROLS
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if (backButton != null && !backTransitioning)
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{
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if (busy)
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if (!controls.active)
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{
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backButton.animation.play("idle");
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backButton.alpha = backButton.restingOpacity;
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}
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backButton.active = !busy;
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backButton.active = controls.active;
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}
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#end
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@@ -1599,22 +1585,22 @@ class FreeplayState extends MusicBeatSubState
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if ((controls.FREEPLAY_CHAR_SELECT #if FEATURE_TOUCH_CONTROLS
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|| (TouchUtil.pressAction(djHitbox, funnyCam, false) && !SwipeUtil.swipeAny) #end)
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&& !busy)
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&& controls.active)
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{
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tryOpenCharSelect();
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}
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if (controls.FREEPLAY_FAVORITE && !busy)
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if (controls.FREEPLAY_FAVORITE && controls.active)
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{
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favoriteSong();
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}
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if (controls.FREEPLAY_JUMP_TO_TOP && !busy)
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if (controls.FREEPLAY_JUMP_TO_TOP && controls.active)
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{
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changeSelection(-curSelected);
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}
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if (controls.FREEPLAY_JUMP_TO_BOTTOM && !busy)
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if (controls.FREEPLAY_JUMP_TO_BOTTOM && controls.active)
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{
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changeSelection(grpCapsules.countLiving() - curSelected - 1);
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}
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@@ -1667,7 +1653,7 @@ class FreeplayState extends MusicBeatSubState
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function handleInputs(elapsed:Float):Void
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{
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if (busy) return;
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if (!controls.active) return;
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final upP:Bool = controls.UI_UP_P;
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final downP:Bool = controls.UI_DOWN_P;
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@@ -1711,7 +1697,7 @@ class FreeplayState extends MusicBeatSubState
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goBack();
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}
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if (accepted && !busy)
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if (accepted && controls.active)
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{
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currentCapsule.onConfirm();
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}
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@@ -1754,8 +1740,8 @@ class FreeplayState extends MusicBeatSubState
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function handleDifficultySwitch():Void
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{
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#if FEATURE_TOUCH_CONTROLS
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final leftPressed:Bool = controls.UI_LEFT_P || (diffSelLeft != null && TouchUtil.pressAction(diffSelLeft, funnyCam, false));
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final rightPressed:Bool = controls.UI_RIGHT_P || (diffSelRight != null && TouchUtil.pressAction(diffSelRight, funnyCam, false));
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final leftPressed:Bool = controls.UI_LEFT_P || TouchUtil.pressAction(diffSelLeft, funnyCam, false);
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final rightPressed:Bool = controls.UI_RIGHT_P || TouchUtil.pressAction(diffSelRight, funnyCam, false);
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#else
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final leftPressed:Bool = controls.UI_LEFT_P;
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final rightPressed:Bool = controls.UI_RIGHT_P;
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@@ -1779,10 +1765,10 @@ class FreeplayState extends MusicBeatSubState
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function handleDebugKeys():Void
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{
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#if FEATURE_CHART_EDITOR
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if (busy) return;
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if (!controls.active) return;
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if (!controls.DEBUG_CHART) return;
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busy = true;
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controls.active = false;
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var targetSongID = currentCapsule?.freeplayData?.data.id ?? 'unknown';
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if (targetSongID == 'unknown')
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@@ -1801,7 +1787,7 @@ class FreeplayState extends MusicBeatSubState
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if (availableSongCapsules.length == 0)
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{
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trace('No songs available!');
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busy = false;
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controls.active = true;
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letterSort.inputEnabled = true;
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FunkinSound.playOnce(Paths.sound('cancelMenu'));
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return;
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@@ -2009,7 +1995,7 @@ class FreeplayState extends MusicBeatSubState
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currentCapsule.doLerp = true;
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}
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if (busy) return;
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if (!controls.active) return;
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if (currentDifficultySprite == null) return;
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// If we press onto our difficulty, we want to "grab" it rather than simply check if we are overlapping
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@@ -2058,8 +2044,8 @@ class FreeplayState extends MusicBeatSubState
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currentDifficultySprite.offset.x = MathUtil.smoothLerpPrecision(currentDifficultySprite.offset.x, 0, FlxG.elapsed, 0.4);
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}
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if (diffSelRight != null) diffSelRight.setPress(TouchUtil.overlaps(diffSelRight, funnyCam) && TouchUtil.justPressed);
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if (diffSelLeft != null) diffSelLeft.setPress(TouchUtil.overlaps(diffSelLeft, funnyCam) && TouchUtil.justPressed);
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diffSelRight.setPress(TouchUtil.overlaps(diffSelRight, funnyCam) && TouchUtil.justPressed);
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diffSelLeft.setPress(TouchUtil.overlaps(diffSelLeft, funnyCam) && TouchUtil.justPressed);
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}
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#end
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@@ -2079,7 +2065,7 @@ class FreeplayState extends MusicBeatSubState
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function goBack():Void
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{
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if (busy) return;
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if (!controls.active) return;
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backTransitioning = true;
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#if FEATURE_TOUCH_CONTROLS
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if (backButton != null)
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@@ -2088,7 +2074,7 @@ class FreeplayState extends MusicBeatSubState
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backButton.animation.play("confirm");
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}
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#end
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busy = true;
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controls.active = false;
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FlxTween.globalManager.clear();
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FlxTimer.globalManager.clear();
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if (dj != null) dj.onIntroDone.removeAll();
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@@ -2203,13 +2189,13 @@ class FreeplayState extends MusicBeatSubState
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*/
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function changeDiff(change:Int = 0, force:Bool = false, capsuleAnim:Bool = false):Void
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{
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if (busy) return;
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if (!controls.active) return;
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if (capsuleAnim)
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{
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if (currentCapsule != null)
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{
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busy = true;
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controls.active = false;
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currentCapsule.doLerp = false;
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var movement:Float = (change > 0) ? 15 : -15;
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@@ -2226,12 +2212,12 @@ class FreeplayState extends MusicBeatSubState
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diff.visible = true;
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final newX:Int = (change > 0) ? -320 : 500;
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busy = true;
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controls.active = false;
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FlxTween.tween(diff, {x: newX + (CUTOUT_WIDTH * DJ_POS_MULTI)}, 0.2,
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{
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ease: FlxEase.circInOut,
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onComplete: function(_) {
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busy = false;
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controls.active = true;
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diff.x = 90 + (CUTOUT_WIDTH * DJ_POS_MULTI);
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diff.visible = false;
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}
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@@ -2399,7 +2385,7 @@ class FreeplayState extends MusicBeatSubState
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function handleDiffBoundaryChange(change:Int):Void
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{
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if (busy) return;
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if (!controls.active) return;
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dj?.resetAFKTimer();
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changeDiff(change);
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generateSongList(currentFilter, true, false);
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@@ -2414,7 +2400,7 @@ class FreeplayState extends MusicBeatSubState
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{
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trace('RANDOM SELECTED');
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busy = true;
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controls.active = false;
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#if NO_FEATURE_TOUCH_CONTROLS
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letterSort.inputEnabled = false;
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#end
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@@ -2431,7 +2417,7 @@ class FreeplayState extends MusicBeatSubState
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if (availableSongCapsules.length == 0)
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{
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trace('No songs available!');
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busy = false;
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controls.active = true;
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#if NO_FEATURE_TOUCH_CONTROLS
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letterSort.inputEnabled = true;
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#end
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@@ -2454,14 +2440,14 @@ class FreeplayState extends MusicBeatSubState
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*/
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function capsuleOnOpenDefault(cap:SongMenuItem):Void
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{
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busy = true;
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controls.active = false;
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letterSort.inputEnabled = false;
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var targetSongId:String = cap?.freeplayData?.data.id ?? 'unknown';
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var targetSongNullable:Null<Song> = SongRegistry.instance.fetchEntry(targetSongId);
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if (targetSongNullable == null)
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{
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FlxG.log.warn('WARN: could not find song with id (${targetSongId})');
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busy = false;
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controls.active = true;
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letterSort.inputEnabled = true;
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return;
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}
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@@ -2476,7 +2462,7 @@ class FreeplayState extends MusicBeatSubState
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if (targetDifficulty == null)
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{
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FlxG.log.warn('WARN: could not find difficulty with id (${targetDifficultyId})');
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busy = false;
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controls.active = true;
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letterSort.inputEnabled = true;
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return;
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}
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@@ -2527,7 +2513,7 @@ class FreeplayState extends MusicBeatSubState
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public function cleanupCapsuleOptionsMenu():Void
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{
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this.busy = false;
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this.controls.active = true;
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letterSort.inputEnabled = true;
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if (capsuleOptionsMenu != null)
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@@ -2542,7 +2528,7 @@ class FreeplayState extends MusicBeatSubState
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*/
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function capsuleOnConfirmDefault(cap:SongMenuItem, ?targetInstId:String):Void
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{
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busy = true;
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controls.active = false;
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#if NO_FEATURE_TOUCH_CONTROLS
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letterSort.inputEnabled = false;
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#end
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@@ -2554,7 +2540,7 @@ class FreeplayState extends MusicBeatSubState
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if (targetSongNullable == null)
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{
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FlxG.log.warn('WARN: could not find song with id (${targetSongId})');
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busy = false;
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controls.active = true;
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letterSort.inputEnabled = true;
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return;
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}
|
||||
@@ -2567,7 +2553,7 @@ class FreeplayState extends MusicBeatSubState
|
||||
if (targetDifficulty == null)
|
||||
{
|
||||
FlxG.log.warn('WARN: could not find difficulty with id (${currentDifficulty})');
|
||||
busy = false;
|
||||
controls.active = true;
|
||||
letterSort.inputEnabled = true;
|
||||
return;
|
||||
}
|
||||
@@ -2753,7 +2739,7 @@ class FreeplayState extends MusicBeatSubState
|
||||
&& ControlsHandler.usingExternalInputDevice #end) capsule.targetPos.y -= 100; // another 100 for good measure
|
||||
}
|
||||
|
||||
if (grpCapsules.countLiving() > 0 && !prepForNewRank && !busy)
|
||||
if (grpCapsules.countLiving() > 0 && !prepForNewRank && controls.active)
|
||||
{
|
||||
playCurSongPreview(daSongCapsule);
|
||||
currentCapsule.selected = true;
|
||||
@@ -2863,7 +2849,7 @@ class FreeplayState extends MusicBeatSubState
|
||||
FunkinSound.playOnce(Paths.sound('fav'), 1);
|
||||
grpCapsules.members[realShit].checkClip();
|
||||
grpCapsules.members[realShit].selected = true; // set selected again, so it can run its getter function to initialize movement
|
||||
busy = true;
|
||||
controls.active = false;
|
||||
|
||||
grpCapsules.members[realShit].doLerp = false;
|
||||
FlxTween.tween(grpCapsules.members[realShit], {y: grpCapsules.members[realShit].y - 5}, 0.1, {ease: FlxEase.expoOut});
|
||||
@@ -2874,7 +2860,7 @@ class FreeplayState extends MusicBeatSubState
|
||||
startDelay: 0.1,
|
||||
onComplete: function(_) {
|
||||
grpCapsules.members[realShit].doLerp = true;
|
||||
busy = false;
|
||||
controls.active = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -2890,7 +2876,7 @@ class FreeplayState extends MusicBeatSubState
|
||||
grpCapsules.members[realShit].selected = true; // set selected again, so it can run its getter function to initialize movement
|
||||
});
|
||||
|
||||
busy = true;
|
||||
controls.active = false;
|
||||
grpCapsules.members[realShit].doLerp = false;
|
||||
FlxTween.tween(grpCapsules.members[realShit], {y: grpCapsules.members[realShit].y + 5}, 0.1, {ease: FlxEase.expoOut});
|
||||
FlxTween.tween(grpCapsules.members[realShit], {y: grpCapsules.members[realShit].y - 5}, 0.1,
|
||||
@@ -2899,7 +2885,7 @@ class FreeplayState extends MusicBeatSubState
|
||||
startDelay: 0.1,
|
||||
onComplete: function(_) {
|
||||
grpCapsules.members[realShit].doLerp = true;
|
||||
busy = false;
|
||||
controls.active = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -2916,34 +2902,30 @@ class DifficultySelector extends FlxSprite
|
||||
var controls:Controls;
|
||||
var whiteShader:PureColor;
|
||||
|
||||
var parent:FreeplayState;
|
||||
|
||||
#if FEATURE_TOUCH_CONTROLS
|
||||
public var pressed:Bool = false;
|
||||
var pressed:Bool = false;
|
||||
#end
|
||||
|
||||
public function new(parent:FreeplayState, x:Float, y:Float, flipped:Bool, controls:Controls, ?styleData:FreeplayStyle = null)
|
||||
public function new(x:Float, y:Float, flipped:Bool, controls:Controls, ?styleData:FreeplayStyle)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
this.parent = parent;
|
||||
this.controls = controls;
|
||||
whiteShader = new PureColor(FlxColor.WHITE);
|
||||
this.whiteShader = new PureColor(FlxColor.WHITE);
|
||||
|
||||
this.frames = Paths.getSparrowAtlas(styleData?.getSelectorAssetKey() ?? "freeplay/freeplaySelector");
|
||||
animation.addByPrefix('shine', 'arrow pointer loop', 24);
|
||||
animation.play('shine');
|
||||
|
||||
this.shader = whiteShader;
|
||||
|
||||
this.flipX = flipped;
|
||||
}
|
||||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
if (flipX && controls.UI_RIGHT_P && !parent.busy) moveShitDown();
|
||||
if (!flipX && controls.UI_LEFT_P && !parent.busy) moveShitDown();
|
||||
if (!controls.active) return;
|
||||
|
||||
if (flipX && controls.UI_RIGHT_P) moveShitDown();
|
||||
if (!flipX && controls.UI_LEFT_P) moveShitDown();
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user