Use FlxBitmapText for scoreText
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+1
-1
Submodule assets updated: 5be03b9cd8...cd36d5bfcb
@@ -147,6 +147,7 @@
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}
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],
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"excludes": [
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"assets/fonts/vcr-bmp.png",
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"assets/preload/images/cursor/",
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"assets/preload/images/fonts/",
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"assets/preload/images/freeplay/",
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@@ -11,7 +11,8 @@ import flixel.FlxSubState;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.sound.FlxSound;
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import flixel.text.FlxText;
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import flixel.text.FlxBitmapFont;
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import flixel.text.FlxBitmapText;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxEase;
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import flixel.ui.FlxBar;
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@@ -548,9 +549,9 @@ class PlayState extends MusicBeatSubState
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* RENDER OBJECTS
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*/
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/**
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* The FlxText which displays the current score.
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* The FlxBitmapText which displays the current score.
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*/
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var scoreText:FlxText;
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var scoreText:FlxBitmapText;
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/**
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* The bar which displays the player's health.
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@@ -807,7 +808,7 @@ class PlayState extends MusicBeatSubState
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// Healthbar
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healthBarBG = FunkinSprite.create(0, 0, 'healthBar');
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healthBar = new FlxBar(0, 0, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), null, 0, 2);
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scoreText = new FlxText(0, 0, 0, '', 20);
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scoreText = new FlxBitmapText(0, 0, '', FlxBitmapFont.fromAngelCode(Paths.font("vcr-bmp.png"), Paths.font("vcr-bmp.fnt")));
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// Combo & Pop Up
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comboPopUps = new PopUpStuff(noteStyle);
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@@ -2006,7 +2007,10 @@ class PlayState extends MusicBeatSubState
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// The score text below the health bar.
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scoreText.x = healthBarBG.x + healthBarBG.width - 190;
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scoreText.y = healthBarBG.y + 30;
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scoreText.setFormat(Paths.font('vcr.ttf'), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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scoreText.alignment = RIGHT;
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scoreText.borderStyle = OUTLINE;
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scoreText.borderColor = FlxColor.BLACK;
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scoreText.letterSpacing = -1;
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scoreText.scrollFactor.set();
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scoreText.zIndex = 802;
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add(scoreText);
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