Hide miss popups when hitting ~160ms
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@@ -2576,7 +2576,7 @@ class PlayState extends MusicBeatSubState
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// If daRating is 'miss', that means we made a mistake and should not continue.
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FlxG.log.warn('popUpScore judged a note as a miss!');
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// TODO: Remove this.
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comboPopUps.displayRating('miss');
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// comboPopUps.displayRating('miss');
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return;
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}
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@@ -2857,7 +2857,7 @@ class PlayState extends MusicBeatSubState
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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FlxG.sound.music.stop();
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if (FlxG.sound.music != null) FlxG.sound.music.stop();
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vocals.stop();
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// TODO: Softcode this cutscene.
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