tidy(preloader): some variable renaming
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MoonDroid
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cf814ee4e2
commit
8db768fd2a
@@ -111,7 +111,7 @@ class FunkinPreloader extends FlxBasePreloader
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var vfdShader:VFDOverlay;
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var vfdBitmap:Bitmap;
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var box:Sprite;
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var rTextGroup:Sprite;
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var progressLines:Sprite;
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public function new()
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@@ -131,9 +131,18 @@ class FunkinPreloader extends FlxBasePreloader
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Lib.current.stage.color = Constants.COLOR_PRELOADER_BG;
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// Width and height of the preloader.
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// Reference: Mobile resolution actually spits out smaller number
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// this._width is 893 on iPhone 14 Pro
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// and this._height is 393
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// so a few lines lower
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// ratio = 893 / 1280 / 2.0 = ~0.3 on iPhone
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// ratio = 1280 / 1280 / 2.0 = 0.5 on desktop
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// However on Android, this._width/_height are the devices actual resolution.
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this._width = Lib.current.stage.stageWidth;
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this._height = Lib.current.stage.stageHeight;
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trace('Preloader size: ' + this._width + 'x' + this._height);
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// Scale assets to the screen size.
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ratio = this._width / BASE_WIDTH / 2.0;
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@@ -199,17 +208,19 @@ class FunkinPreloader extends FlxBasePreloader
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progressRightText.y = this._height - BAR_PADDING - BAR_HEIGHT - 16 - 4;
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addChild(progressRightText);
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box = new Sprite();
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box.graphics.beginFill(Constants.COLOR_PRELOADER_BAR, 1);
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box.graphics.drawRoundRect(0, 0, 64, 20, 5, 5);
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box.graphics.drawRoundRect(70, 0, 58, 20, 5, 5);
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box.graphics.endFill();
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box.graphics.beginFill(Constants.COLOR_PRELOADER_BAR, 0.1);
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box.graphics.drawRoundRect(0, 0, 128, 20, 5, 5);
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box.graphics.endFill();
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box.x = this._width - BAR_PADDING - BAR_HEIGHT - 432;
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box.y = this._height - BAR_PADDING - BAR_HEIGHT - 244;
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addChild(box);
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// note: on mobile we generally dont want to scale these texts down
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// however should test on android + iPad to see how it fits!
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rTextGroup = new Sprite();
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rTextGroup.graphics.beginFill(Constants.COLOR_PRELOADER_BAR, 1);
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rTextGroup.graphics.drawRoundRect(0, 0, 64, 20, 5, 5);
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rTextGroup.graphics.drawRoundRect(70, 0, 58, 20, 5, 5);
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rTextGroup.graphics.endFill();
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rTextGroup.graphics.beginFill(Constants.COLOR_PRELOADER_BAR, 0.1);
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rTextGroup.graphics.drawRoundRect(0, 0, 128, 20, 5, 5);
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rTextGroup.graphics.endFill();
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rTextGroup.x = this._width - BAR_PADDING - BAR_HEIGHT - 432;
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rTextGroup.y = this._height - BAR_PADDING - BAR_HEIGHT - 244;
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addChild(rTextGroup);
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dspText.selectable = false;
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dspText.textColor = 0x000000;
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@@ -218,7 +229,7 @@ class FunkinPreloader extends FlxBasePreloader
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dspText.text = 'DSP';
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dspText.x = 10;
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dspText.y = -7;
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box.addChild(dspText);
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rTextGroup.addChild(dspText);
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fnfText.selectable = false;
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fnfText.textColor = 0x000000;
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@@ -227,7 +238,7 @@ class FunkinPreloader extends FlxBasePreloader
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fnfText.x = 78;
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fnfText.y = -7;
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fnfText.text = 'FNF';
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box.addChild(fnfText);
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rTextGroup.addChild(fnfText);
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enhancedText.selectable = false;
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enhancedText.textColor = Constants.COLOR_PRELOADER_BAR;
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@@ -236,7 +247,7 @@ class FunkinPreloader extends FlxBasePreloader
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enhancedText.text = 'ENHANCED';
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enhancedText.x = -100;
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enhancedText.y = 0;
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box.addChild(enhancedText);
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rTextGroup.addChild(enhancedText);
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stereoText.selectable = false;
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stereoText.textColor = Constants.COLOR_PRELOADER_BAR;
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@@ -245,7 +256,7 @@ class FunkinPreloader extends FlxBasePreloader
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stereoText.text = 'STEREO';
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stereoText.x = 0;
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stereoText.y = -40;
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box.addChild(stereoText);
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rTextGroup.addChild(stereoText);
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vfdBitmap = new Bitmap(new BitmapData(this._width, this._height, true, 0xFFFFFFFF));
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addChild(vfdBitmap);
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@@ -930,7 +941,7 @@ class FunkinPreloader extends FlxBasePreloader
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// Fade out progress bar too.
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progressLeftText.alpha = alphaToFade;
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progressRightText.alpha = alphaToFade;
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box.alpha = alphaToFade;
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rTextGroup.alpha = alphaToFade;
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dspText.alpha = alphaToFade;
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fnfText.alpha = alphaToFade;
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enhancedText.alpha = alphaToFade;
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