add shader teehee
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@@ -395,7 +395,7 @@ class SustainTrail extends FlxSprite
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// if (!isOnScreen(camera)) continue; // TODO: Update this code to make it work properly.
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getScreenPosition(_point, camera).subtractPoint(offset);
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camera.drawTriangles(graphic, vertices, indices, uvtData, null, _point, blend, true, antialiasing, colorTransform);
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camera.drawTriangles(graphic, vertices, indices, uvtData, null, _point, blend, true, antialiasing, colorTransform, shader);
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}
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#if FLX_DEBUG
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