intro text stuff
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Submodule assets updated: d22c7f8300...b2404b6b1c
@@ -485,7 +485,13 @@ class TitleState extends MusicBeatState
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case 13:
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addMoreText('Friday');
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case 14:
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addMoreText('Night');
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// easter egg for when the game is trending with the wrong spelling
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// the random intro text would be "trending--only on x"
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if (curWacky[0] == "trending")
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addMoreText('Nigth');
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else
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addMoreText('Night');
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case 15:
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addMoreText('Funkin');
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case 16:
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