Tweaks to medals and leaderboards (split Erect/character remixes, fix test medals not working etc)
This commit is contained in:
committed by
Cameron Taylor
parent
00893768d1
commit
96e29b7921
+11
-2
@@ -180,7 +180,8 @@ class Project extends HXProject {
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/**
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* `-DFEATURE_NEWGROUNDS_DEBUG`
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* If this flag is enabled, the game will enable the Newgrounds library's debug functions.
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* If this flag is enabled, the game will enable Newgrounds.io's debug functions.
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* This provides additional information in requests, as well as "faking" medal and leaderboard submissions.
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*/
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static final FEATURE_NEWGROUNDS_DEBUG:FeatureFlag = "FEATURE_NEWGROUNDS_DEBUG";
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@@ -190,6 +191,13 @@ class Project extends HXProject {
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*/
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static final FEATURE_NEWGROUNDS_AUTOLOGIN:FeatureFlag = "FEATURE_NEWGROUNDS_AUTOLOGIN";
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/**
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* `-DFEATURE_NEWGROUNDS_TESTING_MEDALS`
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* If this flag is enabled, use the medal IDs from the debug test bench.
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* If disabled, use the actual medal IDs.
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*/
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static final FEATURE_NEWGROUNDS_TESTING_MEDALS:FeatureFlag = "FEATURE_NEWGROUNDS_TESTING_MEDALS";
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/**
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* `-DFEATURE_FUNKVIS`
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* If this flag is enabled, the game will enable the Funkin Visualizer library.
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@@ -493,7 +501,8 @@ class Project extends HXProject {
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FEATURE_LOG_TRACE.apply(this, true);
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FEATURE_NEWGROUNDS.apply(this, true);
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FEATURE_NEWGROUNDS_DEBUG.apply(this, FEATURE_NEWGROUNDS.isEnabled(this) && FEATURE_DEBUG_FUNCTIONS.isEnabled(this));
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FEATURE_NEWGROUNDS_DEBUG.apply(this, false);
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FEATURE_NEWGROUNDS_TESTING_MEDALS.apply(this, FEATURE_NEWGROUNDS.isEnabled(this) && FEATURE_DEBUG_FUNCTIONS.isEnabled(this));
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FEATURE_NEWGROUNDS_AUTOLOGIN.apply(this, FEATURE_NEWGROUNDS.isEnabled(this) && isWeb());
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// Should default to true on workspace builds and false on release builds.
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@@ -240,7 +240,7 @@ class InitState extends FlxState
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storyMode: true,
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title: "Cum Song Erect by Kawai Sprite",
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songId: "cum",
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characterId: "bf",
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characterId: "pico",
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difficultyId: "nightmare",
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isNewHighscore: true,
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scoreData:
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@@ -256,7 +256,7 @@ class InitState extends FlxState
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combo: 69,
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maxCombo: 69,
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totalNotesHit: 140,
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totalNotes: 190
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totalNotes: 240
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}
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// 2400 total notes = 7% = LOSS
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// 275 total notes = 69% = NICE
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@@ -2,8 +2,10 @@ package funkin.api.discord;
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#if FEATURE_DISCORD_RPC
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import hxdiscord_rpc.Discord;
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import hxdiscord_rpc.Types.DiscordButton;
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import hxdiscord_rpc.Types.DiscordEventHandlers;
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import hxdiscord_rpc.Types.DiscordRichPresence;
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import hxdiscord_rpc.Types.DiscordUser;
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import sys.thread.Thread;
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class DiscordClient
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@@ -74,7 +74,7 @@ class Leaderboards
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public static function submitSongScore(songId:String, difficultyId:String, score:Int):Void
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{
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var tag = '${difficultyId}';
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Leaderboards.submitScore(Leaderboard.getLeaderboardBySong(songId), score, tag);
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Leaderboards.submitScore(Leaderboard.getLeaderboardBySong(songId, difficultyId), score, tag);
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}
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}
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#end
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@@ -89,61 +89,113 @@ enum abstract Leaderboard(Int)
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//
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// STORY LEVELS
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//
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var StoryWeek1 = #if FEATURE_NEWGROUNDS_DEBUG 14239 #else 9615 #end;
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var StoryWeek2 = #if FEATURE_NEWGROUNDS_DEBUG 14240 #else 9616 #end;
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var StoryWeek3 = #if FEATURE_NEWGROUNDS_DEBUG 14242 #else 9767 #end;
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var StoryWeek4 = #if FEATURE_NEWGROUNDS_DEBUG 14241 #else 9866 #end;
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var StoryWeek5 = #if FEATURE_NEWGROUNDS_DEBUG 14243 #else 9956 #end;
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var StoryWeek6 = #if FEATURE_NEWGROUNDS_DEBUG 14244 #else 9957 #end;
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var StoryWeek7 = #if FEATURE_NEWGROUNDS_DEBUG 14245 #else 1000000 #end;
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var StoryWeekend1 = #if FEATURE_NEWGROUNDS_DEBUG 14237 #else 1000000 #end;
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var StoryWeek1 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14239 #else 9615 #end;
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var StoryWeek2 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14240 #else 9616 #end;
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var StoryWeek3 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14242 #else 9767 #end;
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var StoryWeek4 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14241 #else 9866 #end;
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var StoryWeek5 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14243 #else 9956 #end;
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var StoryWeek6 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14244 #else 9957 #end;
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var StoryWeek7 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14245 #else 1000000 #end;
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var StoryWeekend1 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14237 #else 1000000 #end;
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//
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// SONGS
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//
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// Tutorial
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var Tutorial = #if FEATURE_NEWGROUNDS_DEBUG 14249 #else 1000000 #end;
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var Tutorial = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14249 #else 1000000 #end;
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var TutorialErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var TutorialPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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// Week 1
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var Bopeebo = #if FEATURE_NEWGROUNDS_DEBUG 14246 #else 9603 #end;
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var Fresh = #if FEATURE_NEWGROUNDS_DEBUG 14247 #else 9602 #end;
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var DadBattle = #if FEATURE_NEWGROUNDS_DEBUG 14248 #else 9605 #end;
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var Bopeebo = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14246 #else 9603 #end;
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var BopeeboErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var BopeeboPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var Fresh = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14247 #else 9602 #end;
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var FreshErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var FreshPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var DadBattle = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 14248 #else 9605 #end;
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var DadBattleErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var DadBattlePicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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// Week 2
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var Spookeez = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9604 #end;
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var South = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9606 #end;
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var Monster = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var Spookeez = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9604 #end;
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var SpookeezErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var SpookeezPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var South = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9606 #end;
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var SouthErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var SouthPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var Monster = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var MonsterErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var MonsterPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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// Week 3
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var Pico = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9766 #end;
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var PhillyNice = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9769 #end;
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var Blammed = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9768 #end;
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var Pico = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9766 #end;
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var PicoErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var PicoPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var PhillyNice = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9769 #end;
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var PhillyNiceErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var PhillyNicePicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var Blammed = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9768 #end;
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var BlammedErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var BlammedPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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// Week 4
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var SatinPanties = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var High = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9867 #end;
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var MILF = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9868 #end;
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var SatinPanties = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var SatinPantiesErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var SatinPantiesPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var High = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9867 #end;
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var HighErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var HighPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var MILF = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9868 #end;
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var MILFErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var MILFPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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// Week 5
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var Cocoa = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var Eggnog = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var WinterHorrorland = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var Cocoa = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var CocoaErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var CocoaPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var Eggnog = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var EggnogErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var EggnogPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var WinterHorrorland = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var WinterHorrorlandErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var WinterHorrorlandPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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// Week 6
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var Senpai = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9958 #end;
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var Roses = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9959 #end;
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var Thorns = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 9960 #end;
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var Senpai = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9958 #end;
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var SenpaiErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9958 #end;
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var SenpaiPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var Roses = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9959 #end;
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var RosesErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9959 #end;
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var RosesPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var Thorns = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9960 #end;
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var ThornsErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 9960 #end;
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var ThornsPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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// Week 7
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var Ugh = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var Guns = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var Stress = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var Ugh = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var UghErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var UghPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var Guns = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var GunsErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var GunsPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var Stress = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var StressErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var StressPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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// Weekend 1
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var Darnell = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var LitUp = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var TwoHot = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end; // Variable names can't start with a number!
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var Blazin = #if FEATURE_NEWGROUNDS_DEBUG 1000000 #else 1000000 #end;
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var Darnell = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var DarnellErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var DarnellBFMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var LitUp = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var LitUpErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var LitUpBFMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var TwoHot = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end; // Variable names can't start with a number!
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var TwoHotErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var TwoHotBFMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var Blazin = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var BlazinErect = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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var BlazinBFMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 1000000 #else 1000000 #end;
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public function getId():Int
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{
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@@ -184,65 +236,205 @@ enum abstract Leaderboard(Int)
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/**
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* Get the leaderboard for a given level and difficulty.
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* @param levelId The ID for the story level.
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* @param difficulty The current difficulty.
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* @param difficulty The current difficulty, suffixed with the variation, like `easy-pico` or `nightmare`.
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* @return The Leaderboard ID for the given level and difficulty.
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*/
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public static function getLeaderboardBySong(songId:String):Leaderboard
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public static function getLeaderboardBySong(songId:String, difficulty:String):Leaderboard
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{
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switch (songId)
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var variation = Constants.DEFAULT_VARIATION;
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var difficultyParts = difficulty.split('-');
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if (difficultyParts.length >= 2)
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{
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variation = difficultyParts[difficultyParts.length - 1];
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}
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else if (Constants.DEFAULT_DIFFICULTY_LIST_ERECT.contains(difficulty))
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{
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variation = "erect";
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}
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switch (variation)
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{
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case "tutorial":
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return Tutorial;
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case "bopeebo":
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return Bopeebo;
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case "fresh":
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return Fresh;
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case "dadbattle":
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return DadBattle;
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case "spookeez":
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return Spookeez;
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case "south":
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return South;
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case "monster":
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return Monster;
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case "pico":
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return Pico;
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case "philly-nice":
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return PhillyNice;
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case "blammed":
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return Blammed;
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case "satin-panties":
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return SatinPanties;
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case "high":
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return High;
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case "milf":
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return MILF;
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case "cocoa":
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return Cocoa;
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case "eggnog":
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return Eggnog;
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case "winter-horrorland":
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return WinterHorrorland;
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case "senpai":
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return Senpai;
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case "roses":
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return Roses;
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case "thorns":
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return Thorns;
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case "ugh":
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return Ugh;
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case "guns":
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return Guns;
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case "stress":
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return Stress;
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case "darnell":
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return Darnell;
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case "litup":
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return LitUp;
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case "2hot":
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return TwoHot;
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case "blazin":
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return Blazin;
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switch (songId)
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{
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case "tutorial":
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return TutorialPicoMix;
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case "bopeebo":
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return BopeeboPicoMix;
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case "fresh":
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return FreshPicoMix;
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case "dadbattle":
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return DadBattlePicoMix;
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case "spookeez":
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return SpookeezPicoMix;
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case "south":
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return SouthPicoMix;
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case "monster":
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return MonsterPicoMix;
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case "pico":
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return PicoPicoMix;
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case "philly-nice":
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return PhillyNicePicoMix;
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case "blammed":
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return BlammedPicoMix;
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case "satin-panties":
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return SatinPantiesPicoMix;
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case "high":
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return HighPicoMix;
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case "milf":
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return MILFPicoMix;
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case "cocoa":
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return CocoaPicoMix;
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case "eggnog":
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return EggnogPicoMix;
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case "winter-horrorland":
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return WinterHorrorlandPicoMix;
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case "senpai":
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return SenpaiPicoMix;
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case "roses":
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return RosesPicoMix;
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case "thorns":
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return ThornsPicoMix;
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case "ugh":
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return UghPicoMix;
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case "guns":
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return GunsPicoMix;
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case "stress":
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return StressPicoMix;
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default:
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return Unknown;
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}
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case "bf":
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switch (songId)
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{
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case "darnell":
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return DarnellBFMix;
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case "litup":
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return LitUpBFMix;
|
||||
case "2hot":
|
||||
return TwoHotBFMix;
|
||||
case "blazin":
|
||||
return BlazinBFMix;
|
||||
default:
|
||||
return Unknown;
|
||||
}
|
||||
case "erect":
|
||||
switch (songId)
|
||||
{
|
||||
case "tutorial":
|
||||
return TutorialErect;
|
||||
case "bopeebo":
|
||||
return BopeeboErect;
|
||||
case "fresh":
|
||||
return FreshErect;
|
||||
case "dadbattle":
|
||||
return DadBattleErect;
|
||||
case "spookeez":
|
||||
return SpookeezErect;
|
||||
case "south":
|
||||
return SouthErect;
|
||||
case "monster":
|
||||
return MonsterErect;
|
||||
case "pico":
|
||||
return PicoErect;
|
||||
case "philly-nice":
|
||||
return PhillyNiceErect;
|
||||
case "blammed":
|
||||
return BlammedErect;
|
||||
case "satin-panties":
|
||||
return SatinPantiesErect;
|
||||
case "high":
|
||||
return HighErect;
|
||||
case "milf":
|
||||
return MILFErect;
|
||||
case "cocoa":
|
||||
return CocoaErect;
|
||||
case "eggnog":
|
||||
return EggnogErect;
|
||||
case "winter-horrorland":
|
||||
return WinterHorrorlandErect;
|
||||
case "senpai":
|
||||
return SenpaiErect;
|
||||
case "roses":
|
||||
return RosesErect;
|
||||
case "thorns":
|
||||
return ThornsErect;
|
||||
case "ugh":
|
||||
return UghErect;
|
||||
case "guns":
|
||||
return GunsErect;
|
||||
case "stress":
|
||||
return StressErect;
|
||||
case "darnell":
|
||||
return DarnellErect;
|
||||
case "litup":
|
||||
return LitUpErect;
|
||||
case "2hot":
|
||||
return TwoHotErect;
|
||||
case "blazin":
|
||||
return BlazinErect;
|
||||
default:
|
||||
return Unknown;
|
||||
}
|
||||
case "default":
|
||||
switch (songId)
|
||||
{
|
||||
case "tutorial":
|
||||
return Tutorial;
|
||||
case "bopeebo":
|
||||
return Bopeebo;
|
||||
case "fresh":
|
||||
return Fresh;
|
||||
case "dadbattle":
|
||||
return DadBattle;
|
||||
case "spookeez":
|
||||
return Spookeez;
|
||||
case "south":
|
||||
return South;
|
||||
case "monster":
|
||||
return Monster;
|
||||
case "pico":
|
||||
return Pico;
|
||||
case "philly-nice":
|
||||
return PhillyNice;
|
||||
case "blammed":
|
||||
return Blammed;
|
||||
case "satin-panties":
|
||||
return SatinPanties;
|
||||
case "high":
|
||||
return High;
|
||||
case "milf":
|
||||
return MILF;
|
||||
case "cocoa":
|
||||
return Cocoa;
|
||||
case "eggnog":
|
||||
return Eggnog;
|
||||
case "winter-horrorland":
|
||||
return WinterHorrorland;
|
||||
case "senpai":
|
||||
return Senpai;
|
||||
case "roses":
|
||||
return Roses;
|
||||
case "thorns":
|
||||
return Thorns;
|
||||
case "ugh":
|
||||
return Ugh;
|
||||
case "guns":
|
||||
return Guns;
|
||||
case "stress":
|
||||
return Stress;
|
||||
case "darnell":
|
||||
return Darnell;
|
||||
case "litup":
|
||||
return LitUp;
|
||||
case "2hot":
|
||||
return TwoHot;
|
||||
case "blazin":
|
||||
return Blazin;
|
||||
default:
|
||||
return Unknown;
|
||||
}
|
||||
default:
|
||||
return Unknown;
|
||||
}
|
||||
|
||||
@@ -147,111 +147,111 @@ enum abstract Medal(Int) from Int to Int
|
||||
* I Said Funkin'!
|
||||
* Start the game for the first time.
|
||||
*/
|
||||
var StartGame = #if FEATURE_NEWGROUNDS_DEBUG 80894 #else 60960 #end;
|
||||
var StartGame = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80894 #else 60960 #end;
|
||||
|
||||
/**
|
||||
* That's How You Do It!
|
||||
* Beat Tutoria l in Story Mode (on any difficulty).
|
||||
*/
|
||||
var StoryTutorial = 80906;
|
||||
var StoryTutorial = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80906 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* More Like Daddy Queerest
|
||||
* Beat Week 1 in Story Mode (on any difficulty).
|
||||
*/
|
||||
var StoryWeek1 = #if FEATURE_NEWGROUNDS_DEBUG 80899 #else 60961 #end;
|
||||
var StoryWeek1 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80899 #else 60961 #end;
|
||||
|
||||
/**
|
||||
* IT IS THE SPOOKY MONTH
|
||||
* Beat Week 2 in Story Mode (on any difficulty).
|
||||
*/
|
||||
var StoryWeek2 = #if FEATURE_NEWGROUNDS_DEBUG 80900 #else 1000000 #end;
|
||||
var StoryWeek2 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80900 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* Zeboim Damn Ima Nut
|
||||
* Beat Week 3 in Story Mode (on any difficulty).
|
||||
*/
|
||||
var StoryWeek3 = #if FEATURE_NEWGROUNDS_DEBUG 80901 #else 1000000 #end;
|
||||
var StoryWeek3 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80901 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* Mommy Must Murder
|
||||
* Beat Week 4 in Story Mode (on any difficulty).
|
||||
*/
|
||||
var StoryWeek4 = #if FEATURE_NEWGROUNDS_DEBUG 80902 #else 1000000 #end;
|
||||
var StoryWeek4 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80902 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* FNF Corruption Mod (real)
|
||||
* Beat Week 5 in Story Mode (on any difficulty).
|
||||
*/
|
||||
var StoryWeek5 = #if FEATURE_NEWGROUNDS_DEBUG 80903 #else 1000000 #end;
|
||||
var StoryWeek5 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80903 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* The Original .EXE
|
||||
* Beat Week 6 in Story Mode (on any difficulty).
|
||||
*/
|
||||
var StoryWeek6 = #if FEATURE_NEWGROUNDS_DEBUG 80904 #else 1000000 #end;
|
||||
var StoryWeek6 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80904 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* I'm Gonna Beep-Beep a Garbage Truck Into Your Girlfriend's Face!
|
||||
* Beat Week 7 in Story Mode (on any difficulty).
|
||||
*/
|
||||
var StoryWeek7 = #if FEATURE_NEWGROUNDS_DEBUG 80905 #else 1000000 #end;
|
||||
var StoryWeek7 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80905 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* Yo, Really Think So?
|
||||
* Beat Weekend 1 in Story Mode (on any difficulty).
|
||||
*/
|
||||
var StoryWeekend1 = #if FEATURE_NEWGROUNDS_DEBUG 80907 #else 1000000 #end;
|
||||
var StoryWeekend1 = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80907 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* A Challenger Appears
|
||||
* Beat any Pico remix in Freeplay (on any difficulty).
|
||||
*/
|
||||
var FreeplayPicoMix = #if FEATURE_NEWGROUNDS_DEBUG 80910 #else 1000000 #end;
|
||||
var FreeplayPicoMix = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80910 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* The Sex Update
|
||||
* Earn a Perfect rating on any song on Hard difficulty or higher.
|
||||
* NOTE: Should also be awarded for a Gold Perfect because otherwise that would be annoying.
|
||||
*/
|
||||
var PerfectRatingHard = #if FEATURE_NEWGROUNDS_DEBUG 80908 #else 1000000 #end;
|
||||
var PerfectRatingHard = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80908 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* Get Ratio'd
|
||||
* Earn a Loss rating on any song (on any difficulty).
|
||||
*/
|
||||
var LossRating = #if FEATURE_NEWGROUNDS_DEBUG 80915 #else 1000000 #end;
|
||||
var LossRating = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80915 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* You Should Drink More Water
|
||||
* Earn a Golden Perfect rating on any song on Hard difficulty or higher.
|
||||
*/
|
||||
var GoldPerfectRatingHard = #if FEATURE_NEWGROUNDS_DEBUG 80909 #else 1000000 #end;
|
||||
var GoldPerfectRatingHard = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80909 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* Harder Than Hard
|
||||
* Beat any Erect remix in Freeplay on Erect or Nightmare difficulty.
|
||||
*/
|
||||
var ErectDifficulty = #if FEATURE_NEWGROUNDS_DEBUG 80911 #else 1000000 #end;
|
||||
var ErectDifficulty = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80911 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* The Rap God
|
||||
* Earn a Gold Perfect rating on any song on Nightmare difficulty.
|
||||
*/
|
||||
var GoldPerfectRatingNightmare = #if FEATURE_NEWGROUNDS_DEBUG 80912 #else 1000000 #end;
|
||||
var GoldPerfectRatingNightmare = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80912 #else 1000000 #end;
|
||||
|
||||
/**
|
||||
* Just Like The Game!
|
||||
* Get freaky on a Friday.
|
||||
* NOTE: You must beat at least one song on any difficulty.
|
||||
*/
|
||||
var FridayNight = #if FEATURE_NEWGROUNDS_DEBUG 80913 #else 61034 #end;
|
||||
var FridayNight = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80913 #else 61034 #end;
|
||||
|
||||
/**
|
||||
* Nice
|
||||
* Earn a rating of EXACTLY 69% (good luck).
|
||||
*/
|
||||
var Nice = 80914;
|
||||
var Nice = #if FEATURE_NEWGROUNDS_TESTING_MEDALS 80914 #else 1000000 #end;
|
||||
|
||||
public function getId():Int
|
||||
{
|
||||
|
||||
@@ -235,7 +235,7 @@ class Constants
|
||||
/**
|
||||
* Standardized variations for charts
|
||||
*/
|
||||
public static final DEFAULT_VARIATION_LIST:Array<String> = ['default', 'erect', 'pico'];
|
||||
public static final DEFAULT_VARIATION_LIST:Array<String> = ['default', 'erect', 'pico', 'bf'];
|
||||
|
||||
/**
|
||||
* The default intensity multiplier for camera bops.
|
||||
|
||||
Reference in New Issue
Block a user