shader update

This commit is contained in:
shr
2023-12-18 20:15:40 -05:00
committed by Cameron Taylor
parent 7c46bcb707
commit 9fc3a46b48
@@ -52,6 +52,15 @@ class RuntimeRainShader extends RuntimePostEffectShader
return intensity = value;
}
// the y coord of the puddle, used to mirror things
public var puddleY(default, set):Float = 0;
function set_puddleY(value:Float):Float
{
this.setFloat('uPuddleY', value);
return puddleY = value;
}
public var groundMap(default, set):BitmapData;
function set_groundMap(value:BitmapData):BitmapData
@@ -61,14 +70,6 @@ class RuntimeRainShader extends RuntimePostEffectShader
return groundMap = value;
}
public var puddleMap(default, set):BitmapData;
function set_puddleMap(value:BitmapData):BitmapData
{
this.setBitmapData('uPuddleMap', value);
return puddleMap = value;
}
public var lightMap(default, set):BitmapData;
function set_lightMap(value:BitmapData):BitmapData