Whoops, didn't save and load the stuff properly
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@@ -2295,10 +2295,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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hitsoundVolumeOpponent = save.chartEditorHitsoundVolumeOpponent;
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this.welcomeMusic.active = save.chartEditorThemeMusic;
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menubarItemVolumeInstrumental.value = save.chartEditorInstVolume;
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menubarItemVolumeVocalsPlayer.value = save.chartEditorPlayerVoiceVolume;
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menubarItemVolumeVocalsOpponent.value = save.chartEditorOpponentVoiceVolume;
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menubarItemPlaybackSpeed.value = save.chartEditorPlaybackSpeed;
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menubarItemVolumeInstrumental.value = Std.int(save.chartEditorInstVolume * 100);
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menubarItemVolumeVocalsPlayer.value = Std.int(save.chartEditorPlayerVoiceVolume * 100);
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menubarItemVolumeVocalsOpponent.value = Std.int(save.chartEditorOpponentVoiceVolume * 100);
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menubarItemPlaybackSpeed.value = Std.int(save.chartEditorPlaybackSpeed * 100);
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}
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public function writePreferences(hasBackup:Bool):Void
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@@ -2324,10 +2324,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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save.chartEditorHitsoundVolumeOpponent = hitsoundVolumeOpponent;
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save.chartEditorThemeMusic = this.welcomeMusic.active;
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save.chartEditorInstVolume = menubarItemVolumeInstrumental.value;
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save.chartEditorPlayerVoiceVolume = menubarItemVolumeVocalsPlayer.value;
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save.chartEditorOpponentVoiceVolume = menubarItemVolumeVocalsOpponent.value;
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save.chartEditorPlaybackSpeed = menubarItemPlaybackSpeed.value;
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save.chartEditorInstVolume = menubarItemVolumeInstrumental.value / 100.0;
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save.chartEditorPlayerVoiceVolume = menubarItemVolumeVocalsPlayer.value / 100.0;
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save.chartEditorOpponentVoiceVolume = menubarItemVolumeVocalsOpponent.value / 100.0;
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save.chartEditorPlaybackSpeed = menubarItemPlaybackSpeed.value / 100.0;
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}
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public function populateOpenRecentMenu():Void
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@@ -6193,9 +6193,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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fadeInWelcomeMusic(WELCOME_MUSIC_FADE_IN_DELAY, WELCOME_MUSIC_FADE_IN_DURATION);
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// Reapply the volume.
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var instTargetVolume:Float = menubarItemVolumeInstrumental.value ?? 1.0;
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var vocalPlayerTargetVolume:Float = menubarItemVolumeVocalsPlayer.value ?? 1.0;
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var vocalOpponentTargetVolume:Float = menubarItemVolumeVocalsOpponent.value ?? 1.0;
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var instTargetVolume:Float = menubarItemVolumeInstrumental.value / 100.0 ?? 1.0;
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var vocalPlayerTargetVolume:Float = menubarItemVolumeVocalsPlayer.value / 100.0 ?? 1.0;
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var vocalOpponentTargetVolume:Float = menubarItemVolumeVocalsOpponent.value / 100.0 ?? 1.0;
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if (audioInstTrack != null)
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{
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