Whoops, didn't save and load the stuff properly

This commit is contained in:
Lasercar
2025-06-06 21:05:56 -04:00
committed by Eric
parent f78ab4da1d
commit a50a014de3
@@ -2295,10 +2295,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
hitsoundVolumeOpponent = save.chartEditorHitsoundVolumeOpponent;
this.welcomeMusic.active = save.chartEditorThemeMusic;
menubarItemVolumeInstrumental.value = save.chartEditorInstVolume;
menubarItemVolumeVocalsPlayer.value = save.chartEditorPlayerVoiceVolume;
menubarItemVolumeVocalsOpponent.value = save.chartEditorOpponentVoiceVolume;
menubarItemPlaybackSpeed.value = save.chartEditorPlaybackSpeed;
menubarItemVolumeInstrumental.value = Std.int(save.chartEditorInstVolume * 100);
menubarItemVolumeVocalsPlayer.value = Std.int(save.chartEditorPlayerVoiceVolume * 100);
menubarItemVolumeVocalsOpponent.value = Std.int(save.chartEditorOpponentVoiceVolume * 100);
menubarItemPlaybackSpeed.value = Std.int(save.chartEditorPlaybackSpeed * 100);
}
public function writePreferences(hasBackup:Bool):Void
@@ -2324,10 +2324,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
save.chartEditorHitsoundVolumeOpponent = hitsoundVolumeOpponent;
save.chartEditorThemeMusic = this.welcomeMusic.active;
save.chartEditorInstVolume = menubarItemVolumeInstrumental.value;
save.chartEditorPlayerVoiceVolume = menubarItemVolumeVocalsPlayer.value;
save.chartEditorOpponentVoiceVolume = menubarItemVolumeVocalsOpponent.value;
save.chartEditorPlaybackSpeed = menubarItemPlaybackSpeed.value;
save.chartEditorInstVolume = menubarItemVolumeInstrumental.value / 100.0;
save.chartEditorPlayerVoiceVolume = menubarItemVolumeVocalsPlayer.value / 100.0;
save.chartEditorOpponentVoiceVolume = menubarItemVolumeVocalsOpponent.value / 100.0;
save.chartEditorPlaybackSpeed = menubarItemPlaybackSpeed.value / 100.0;
}
public function populateOpenRecentMenu():Void
@@ -6193,9 +6193,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
fadeInWelcomeMusic(WELCOME_MUSIC_FADE_IN_DELAY, WELCOME_MUSIC_FADE_IN_DURATION);
// Reapply the volume.
var instTargetVolume:Float = menubarItemVolumeInstrumental.value ?? 1.0;
var vocalPlayerTargetVolume:Float = menubarItemVolumeVocalsPlayer.value ?? 1.0;
var vocalOpponentTargetVolume:Float = menubarItemVolumeVocalsOpponent.value ?? 1.0;
var instTargetVolume:Float = menubarItemVolumeInstrumental.value / 100.0 ?? 1.0;
var vocalPlayerTargetVolume:Float = menubarItemVolumeVocalsPlayer.value / 100.0 ?? 1.0;
var vocalOpponentTargetVolume:Float = menubarItemVolumeVocalsOpponent.value / 100.0 ?? 1.0;
if (audioInstTrack != null)
{