Make the unicode check acually work.
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+1
-3
@@ -861,15 +861,13 @@ class Project extends HXProject
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var unicodeCheck:String = "✓ ";
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var unicodeCross:String = "× ";
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#if windows && !target.unicode
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#if (!target.unicode)
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// lime build tools uses neko (unless compiling with `-eval`), and neko on windows doesn't support UTF8/unicode characters
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// so we need to remove our cute emoji!
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unicodeCheck = "o ";
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unicodeCross = "x ";
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#end
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for (flagStr in this.haxedefs.keys())
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{
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if (!flagStr.startsWith(FeatureFlag.INVERSE_PREFIX))
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