anim swapping easier
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@@ -182,6 +182,7 @@ class DebugBoundingState extends FlxState
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spriteSheetView.visible = true;
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case OFFSETSHIT:
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spriteSheetView.visible = false;
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offsetControls();
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}
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/* if (charInput.hasFocus && FlxG.keys.justPressed.ENTER)
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@@ -200,6 +201,22 @@ class DebugBoundingState extends FlxState
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super.update(elapsed);
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}
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function offsetControls():Void
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{
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if (FlxG.keys.justPressed.RBRACKET)
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{
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if (Std.parseInt(animDropDownMenu.selectedId) + 1 < animDropDownMenu.length)
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animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) + 1);
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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if (FlxG.keys.justPressed.LBRACKET)
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{
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if (Std.parseInt(animDropDownMenu.selectedId) - 1 >= 0)
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animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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}
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var swagChar:Character;
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function loadAnimShit(char:String)
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