Remove some unused/redundant debug hotkeys.

This commit is contained in:
EliteMasterEric
2025-04-03 16:02:10 -04:00
committed by Cameron Taylor
parent 9b5032ee84
commit afb4a3dd68
7 changed files with 0 additions and 93 deletions
-27
View File
@@ -698,33 +698,6 @@ class ResultState extends MusicBeatSubState
override function update(elapsed:Float):Void
{
// if(FlxG.keys.justPressed.R){
// FlxG.switchState(() -> new funkin.play.ResultState(
// {
// storyMode: false,
// title: "Cum Song Erect by Kawai Sprite",
// songId: "cum",
// difficultyId: "nightmare",
// isNewHighscore: true,
// scoreData:
// {
// score: 1_234_567,
// tallies:
// {
// sick: 200,
// good: 0,
// bad: 0,
// shit: 0,
// missed: 0,
// combo: 0,
// maxCombo: 69,
// totalNotesHit: 200,
// totalNotes: 200 // 0,
// }
// },
// }));
// }
// maskShaderSongName.swagSprX = songName.x;
maskShaderDifficulty.swagSprX = difficulty.x;
@@ -54,20 +54,6 @@ class CharSelectGF extends FlxAtlasSprite implements IBPMSyncedScriptedClass
doFade(animInInfo);
default:
}
#if FEATURE_DEBUG_FUNCTIONS
if (FlxG.keys.justPressed.J)
{
alpha = 1;
x = y = 0;
fadingStatus = FADE_OUT;
}
if (FlxG.keys.justPressed.K)
{
alpha = 0;
fadingStatus = FADE_IN;
}
#end
}
public function onStepHit(event:SongTimeScriptEvent):Void {}
-30
View File
@@ -183,36 +183,6 @@ class FreeplayDJ extends FlxAtlasSprite
default:
// I shit myself.
}
#if FEATURE_DEBUG_FUNCTIONS
if (FlxG.keys.pressed.CONTROL)
{
if (FlxG.keys.justPressed.LEFT)
{
this.offsetX -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.RIGHT)
{
this.offsetX += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.UP)
{
this.offsetY -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.DOWN)
{
this.offsetY += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.C)
{
currentState = (currentState == Idle ? Cartoon : Idle);
}
}
#end
}
function onFinishAnim(name:String):Void
@@ -1300,16 +1300,6 @@ class FreeplayState extends MusicBeatSubState
difficultyId: "hard"
}, grpCapsules.members[curSelected]);
}
// if (FlxG.keys.justPressed.H)
// {
// rankDisplayNew(fromResultsParams);
// }
// if (FlxG.keys.justPressed.G)
// {
// rankAnimSlam(fromResultsParams);
// }
#end // ^<-- FEATURE_DEBUG_FUNCTIONS
if (controls.FREEPLAY_CHAR_SELECT && !busy)
-3
View File
@@ -264,9 +264,6 @@ class TitleState extends MusicBeatState
if (gamepad != null)
{
if (gamepad.justPressed.START) pressedEnter = true;
#if switch
if (gamepad.justPressed.B) pressedEnter = true;
#end
}
// If you spam Enter, we should skip the transition.
@@ -171,10 +171,6 @@ class LoadingState extends MusicBeatSubState
}
FlxG.watch.addQuick('percentage?', callbacks.numRemaining / callbacks.length);
}
#if FEATURE_DEBUG_FUNCTIONS
if (FlxG.keys.justPressed.SPACE) trace('fired: ' + callbacks.getFired() + ' unfired:' + callbacks.getUnfired());
#end
}
function onLoad():Void
@@ -301,11 +301,6 @@ class StickerSubState extends MusicBeatSubState
override public function update(elapsed:Float):Void
{
super.update(elapsed);
// if (FlxG.keys.justPressed.ANY)
// {
// regenStickers();
// }
}
var switchingState:Bool = false;